Thread: [Utility] Clock Adjuster
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May 16th, 2021, 11:11 #251bmos' extensions
he/them
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May 24th, 2021, 09:21 #252
I love this extension! But one gripe I have with it, is it doesn't display (in the chat, when loaded) any kind of version number.
/H
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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June 7th, 2021, 23:23 #253
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June 7th, 2021, 23:45 #254bmos' extensions
he/them
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June 8th, 2021, 13:42 #255
- Join Date
- Mar 2020
- Posts
- 1
I did make a very minor modification to shorten the round to 1 second for compatibility with GURPS this is my forked code if anyone needs it
https://drive.google.com/file/d/1H-D...ew?usp=sharing
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June 9th, 2021, 00:00 #256
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June 9th, 2021, 00:16 #257bmos' extensions
he/them
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June 9th, 2021, 00:49 #258
Thanks for that heads up but I don't think that will be a problem in 4e as it has a different duration system.
Conditional Durations
Until the Start/End of someone's next turn: The effect ends when a specific creature's next turn starts or ends (usually the creature producing the effect.)
Until the end of the Encounter: The effect ends at the end of the current encoutner, or after 5 minutes, whichever is first.
Save Ends: The effect ends when the target makes a successful Saving throw.
Some effect can be sustained until end of encounter or up to 5 minutes but that does not really need to be tracked.
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June 9th, 2021, 03:26 #259bmos' extensions
he/them
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June 9th, 2021, 04:30 #260
Have a game tomorrow and I will report back if I notice anything not working.
Thanks again for all involved with this extension. My players were always bugging me for an extended rest to get their powers back but now I can inform them that its only been 3 hours sense they woke up :-) hehe
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