Thread: [Utility] Clock Adjuster
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May 11th, 2022, 03:24 #371
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May 11th, 2022, 14:45 #372
okay that worked but it is still rolling the weather as well with the encounter. it used to roll the encounter only.
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May 11th, 2022, 16:33 #373
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May 11th, 2022, 19:24 #374
Screenshot fantasy.JPG
see attached
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May 11th, 2022, 20:08 #375
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May 11th, 2022, 20:35 #376
yea but it only worked when you click the buttons on that tab. on the other menu it never rolled only the encounter. so when I click for normal travel it only rolled the encounter not the weather.
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May 11th, 2022, 20:46 #377
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May 21st, 2022, 14:13 #378
I'm using "Feature: Clock Adjuster"
[5/21/2022 4:54:13 PM] EXTENSION: (LINK)\rClock Adjuster v2022-03-20:\rProvides an interface for easy time tracking and management.\nThis extension is a combined effort of PR6I6E6ST (Troy Monteith), bmos, PokeyCA, MeAndUnique, Corun-Kail, and JustinFreitas.
And tonight, every time someone rolled dice, I got this error:
[5/21/2022 6:33:08 PM] [ERROR] Handler error: [string "scripts/manager_time.lua"]:738: bad argument #1 to 'floor' (number expected, got nil)
Until I turned off the clock adjuster extension.
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May 21st, 2022, 21:34 #379
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May 21st, 2022, 23:47 #380
That might be it. I've set a month a day, but not a time. I didn't notice a problem until yesterday, and thought it might have something to do with the update, but then yesterday I also started a new adventure and changed the calendar date, so that might have thrown something off. I'll test it and get back to you.
EDIT: AH! You were right. That was it. I needed to actually set a time on the adjuster. Thank you very much.Last edited by similarly; May 21st, 2022 at 23:51.
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