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  1. #791
    Quote Originally Posted by darrenan View Post
    Would it be possible for this extension to respond to changes in the AURA size when edited in the CT? The specific use case is the PF2 Bless spell which increases in radius when the caster sustains the spell. I just tested editing the AURA value directly in the CT and it didn't seem to respond to the change at all. The obvious workaround is to have two different effects, one for the duration and the other for the AURA (and removing/adding effects with different AURA sizes when it changes), but that could potentially lead to the Bless spell expiring but the AURA effect remaining.
    That is one of the clunkier aspects of the extension. What I do is shut off the AURA effect (so it removes the child auras) and then turn it back on once I have edited it.

  2. #792
    Ah ok, that works. Good to know.

  3. #793
    Just found this extension and glad I did. Bravo to Author. Took a peek at the code on GIT because I was curious how the concept of proximity was implemented. I'm curious if anyone has tried to define a aura effect to a spell token (b9s spell tokens extension) in the CT, and used it to implement AoE spells like entangles <difficult terrain ect.> Also curious IF someone could link me to a definitive list of community created auras. I searched around and found really old threads scattered around, was wondering if what the best place to look is. Thank you. Bravo again on this extension.

  4. #794
    Quote Originally Posted by spencerg View Post
    Just found this extension and glad I did. Bravo to Author. Took a peek at the code on GIT because I was curious how the concept of proximity was implemented. I'm curious if anyone has tried to define a aura effect to a spell token (b9s spell tokens extension) in the CT, and used it to implement AoE spells like entangles <difficult terrain ect.> Also curious IF someone could link me to a definitive list of community created auras. I searched around and found really old threads scattered around, was wondering if what the best place to look is. Thank you. Bravo again on this extension.
    https://www.fantasygrounds.com/forum...Effects-Coding

    Isn't B9 spell tokens made to NOT be in the CT?

    If you going to use the CT, you can do that with any creature just put an effect on it.

  5. #795
    Would Entangle work as an aura? Isn't it a square? As a DM (for ease of implementation) I wouldn't have a concern in making most zone-area spells circular so auras can manage them.

  6. #796
    I was really just curious, im still learning my way around some of the automation. Also, can’t you change the aura to square in the options? although this would mean all auras, so really it’s not feasible solution. Again was just curious of about creative uses. I read somewhere on here, that what this plugin does… couldn’t be done something about FG having no concepts of “zones” or proximity.. so “how” it works intrigued me. Again, really cool extension



    cheers
    Last edited by spencerg; September 14th, 2022 at 20:27.

  7. #797
    Quote Originally Posted by spencerg View Post
    I was really just curious, im still learning my way around some of the automation. Also, can’t you change the aura to square in the options? although this would mean all auras, so really it’s not feasible solution. Again was just curious of about creative uses. I read somewhere on here, that what this plugin does… couldn’t be done something about FG having no concepts of “zones” or proximity.. so “how” it works intrigued me. Again, really cool extension
    cheers
    Thanks! Full credit to kentmccullough for initial implementation. I've just updated it to use Unity's distance APIs and maintained it as users have discovered issues.

  8. #798

  9. #799
    Quote Originally Posted by GEONE View Post
    I'd like to suggest a feature if it's possible: The ability to change the diagonal distance calculation of auras using a keyword.
    I know you can already change the diagonal distance calculation so auras are square or circular using the settings menu, but there are a few cases where changing the global setting isn't feasible.

    Take for example: If you are playing Curse of Strahd, you use the 'Standard' setting for diagonal distance in your campaign, and you have an aura effect automated for the Sunsword's sunlight. Light in fantasy grounds is always calculated as circular, even if distance calculation is set to 'Standard' (in which all radii are actually square). So the light is circular but the aura is square, leading to a disconnect where the aura is larger than the light the sword is emitting. If we are able to set a keyword to override this calculation for specific aura effects, this would resolve issues that arise from this dissonance.

    Some suggestions for keywords:

    Standard calculation: AURAS:
    Variant calculation: AURAV:
    or maybe AURA: 15 foe standard/variant
    i think so. not with FG's API but using a new feature in Token Height Indicator. Not sure when i'll have the time to build it, but I didn't miss this

  10. #800
    Quote Originally Posted by bmos View Post
    i think so. not with FG's API but using a new feature in Token Height Indicator. Not sure when i'll have the time to build it, but I didn't miss this
    I saw you asking about it on the Token Height Indicator thread. Thanks for looking into it, much appreciated!

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