Thread: 5E - Aura Effects
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June 5th, 2020, 02:51 #61
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Hmm, yes I see what you mean. After testing, "nearby allies gain ATK: 1" aura for my player's pirate captain PC, to properly buff other PCs and neutral/yellow pirate PCs would require two effects (posting in case anyone else could use it):
AURA: 15 friend; YARRR; ATK: 1
AURA: 15 foe; YARRR; IF: FACTION(neutral); ATK: 1
I don't mind the player having to click two effects (easy), the only drawback I could see is that if we play with aura applications/removals visible, it would also harmlessly apply the ATK: 1 effect to red/hostile creatures in the range, though they wouldn't actually gain the benefit, which might just be confusing to see in the chat/combat tracker. However since we haven't actually played with this extension yet, maybe we'll find the notifications spammy like you said with the Aura of Protection and just choose to hide them all anyway.
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June 5th, 2020, 14:58 #62
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I’ll work on adding in some additional handling for the aura types themselves. Limited time lately though, so I don’t know when I’ll be able to get to that.
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June 6th, 2020, 13:04 #63
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Another observation, the DMGO seems to interact strangely with auras if using the Advanced Effects extension (https://www.fantasygrounds.com/forum...cs-characters), using the following aura as an example:
AURA: 10 foe; Anxiety Aura; IF: FACTION(!neutral); DMGO: 1d6 psychic
However, if I create effect as a power on the PC's sheet and apply it to the PC that way, it works fine and only deals ongoing damage to foes.
Certainly not a gamebreaker since I can always just make this a PC sheet power instead of an item-added one, but just thought I'd bring to your attention! Not sure if it's possible to coordinate with celestian (author of Advanced Effects) to figure out why this is happening or what.
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June 6th, 2020, 13:24 #64
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Perhaps a more important observation: it appears that a modifier with a minus sign breaks the automatic removal when the aura holder moves out of range. (Replying separately because this is a different issue from the previous post.)
For example:
AURA: 5 all; Anxiety; ATK: -2
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June 6th, 2020, 14:46 #65
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I’ve looked at the advanced effects extension a fair bit, and it’s because the source of the effect is the weapon, not the player is my guess. So faction checking falls down trying to compare a faction against an item. I’ll look at fixing that.
As far as the minus going that’s very odd, I’ll have to look into what may be causing that.
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June 7th, 2020, 05:06 #66
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June 12th, 2020, 21:27 #67
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It seems like distances are being calculated a bit short when it comes to diagonal distances. For example, an Aura 10 is being applied to the proper targets when they are 2 squares away horizontally or vertically, but not diagonally.
To demonstrate, in these examples the target (blue) receives the Aura when the Aura-holder is in the green squares, but not the red ones. Obviously the outside "ring" of red squares are outside the aura's range, but the corner pieces should be within the range.
This seems to occur whether the diagonal distance option is set to Standard or Variant. Tested with no other extensions running.
Last edited by Rades; June 13th, 2020 at 20:06.
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June 12th, 2020, 22:15 #68
What is the campaign option for distance set to? Default or Alternate? That controls how FG calculates distances, not sure if this extension accounts for that setting or not.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 12th, 2020, 22:37 #69
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June 13th, 2020, 23:47 #70
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Distance is currently calculated as raw distance a^2+b^2=c^2 I’ll add an option in future updates for the differing calculations.
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