5E Character Create Playlist
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  1. #681
    I tested this and I have 1.9. All seems to be working.

  2. #682
    My understanding is its between FZ aura and BCE. MeandUnique knows the details.

  3. #683
    Quote Originally Posted by Leprekorn View Post
    My understanding is its between FZ aura and BCE. MeandUnique knows the details.
    Oh...yeah I am using BCEG. That would explain it.

  4. #684
    I should probably clarify that Friend Zone's involvement is purely coincidental in the initial test case and has no bearing on the functionality in my further experimentation.

    I do not have any new information beyond what I shared originally with both bmos and Ryan. For posterity: no error message is generated, however with BCEG loaded some auras do misbehave, resulting in the FROMAURA effect getting double-added when moving into range and not removed when leaving range. It seems to take a certain degree of complexity in the effect to cause this to happen, such as "AURA: 5 foe; First; IF: FACTION(notself); Second: 1, Third".
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #685
    Quote Originally Posted by MeAndUnique View Post
    I should probably clarify that Friend Zone's involvement is purely coincidental in the initial test case and has no bearing on the functionality in my further experimentation.

    I do not have any new information beyond what I shared originally with both bmos and Ryan. For posterity: no error message is generated, however with BCEG loaded some auras do misbehave, resulting in the FROMAURA effect getting double-added when moving into range and not removed when leaving range. It seems to take a certain degree of complexity in the effect to cause this to happen, such as "AURA: 5 foe; First; IF: FACTION(notself); Second: 1, Third".
    Interesting. I'll have to play with BCE sometime; I haven't played any games in FG in ages so I haven't had a chance to use it.

  6. #686
    Quote Originally Posted by MeAndUnique View Post
    I should probably clarify that Friend Zone's involvement is purely coincidental in the initial test case and has no bearing on the functionality in my further experimentation.

    I do not have any new information beyond what I shared originally with both bmos and Ryan. For posterity: no error message is generated, however with BCEG loaded some auras do misbehave, resulting in the FROMAURA effect getting double-added when moving into range and not removed when leaving range. It seems to take a certain degree of complexity in the effect to cause this to happen, such as "AURA: 5 foe; First; IF: FACTION(notself); Second: 1, Third".
    I will have to give it a test since I have not seen this happen yet. Maybe my auras or too simple

  7. #687
    Quote Originally Posted by MeAndUnique View Post
    I should probably clarify that Friend Zone's involvement is purely coincidental in the initial test case and has no bearing on the functionality in my further experimentation.

    I do not have any new information beyond what I shared originally with both bmos and Ryan. For posterity: no error message is generated, however with BCEG loaded some auras do misbehave, resulting in the FROMAURA effect getting double-added when moving into range and not removed when leaving range. It seems to take a certain degree of complexity in the effect to cause this to happen, such as "AURA: 5 foe; First; IF: FACTION(notself); Second: 1, Third".
    Issue should be resolved in BCE/BCEG

  8. #688

  9. #689
    Hi, i have Aura and BCE gold install, and i'm not able to set the following:

    '' When the jovoc takes damage, each creature within 10 feet of the jovoc must make a DC 13 Constitution saving throw or take 4 (1d8) necrotic damage. Fiends and undead are immune to this effect.''

    Aura Of Retribution; AURA: 10 foe; Aura of Retribution IF: FACTION(foe); SAVEONDMG: CON 13; SAVEDMG: 1d8 necrotic; (C)

    any help will be welcome.

    regards

  10. #690
    Not running 5e, but I am not sure if the effect name works BEFORE the AURA. Anyway, after the second "Aura of Retribution" (before the IF) there is a ";" missing, and if I remember correctly, "(C)" denotes a concentration spell. Not sure either why you place it. Unless undead are immun to nercrotic damage per se, you might wanted to add "NIF: TYPE(undead);" after the first "IF: FACTION....;".
    Last edited by Arnagus; May 16th, 2022 at 06:56.

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