Thread: 5E - Aura Effects
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August 6th, 2021, 14:02 #551
Well it's ruleset dependent, so perhaps users from each ruleset should make a thread for those.
bmos' extensions
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August 6th, 2021, 16:22 #552
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August 6th, 2021, 16:33 #553bmos' extensions
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August 6th, 2021, 16:58 #554
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as per request:
https://www.fantasygrounds.com/forum...488#post614488
regards
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August 8th, 2021, 15:33 #555
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August 8th, 2021, 21:51 #556
Aura Effect v1.7
* Add full support for PFRPG2 by resolving error message "[ERROR] Unable to find effect to remove" when AURA effect duration expired with targets in range. Thanks to Montis for reporting.
* Set duration field of all FROMAURA effects to 0 rather than mirroring the AURA effect (since AURA effect deletion will remove FROMAURA effects anyway).
* Remove compatibility code for old versions of AURA Effect. If you are upgrading from a version prior to v1.2, you should manually remove any FROMAURA effects before playing your next session.
Click here to see raw code changesbmos' extensions
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August 19th, 2021, 00:31 #557
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This is a great addon that my bard will love for Inspire Courage. Thanks alot!
Here is a feature request: An AURA type that only works once, as in anyone leaving the aura will not get it back when they re-enter. This would be useful for Invisibility Sphere type of auras.
Any maybe even the other way around: An AURA type that keeps working when a creature leaves the aura (would work better for the Inspire Courage bard as allies stay inspired even when they leave the initial 60" area).Last edited by Weissrolf; August 19th, 2021 at 00:35.
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August 27th, 2021, 16:11 #558
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I am trying to figure out how to use Aura Effect to automate Aura of Conquest. This is what I have so far... AURA: 10 foe; Aura of Conquest; IF: FACTION(foe); SAVEO: wisdom DC 15 ; Frightened
All this does is put an icon on the targeted foes but when I go to roll the saving throw and fail it does not apply the Frightened condtion. I am new to FG/FGU 5e system so I am trying to piece this together from the effects wiki and what was posted for this extension.
Any guidence would be helpful if it is even possible. I know some things just have to be played out manually.
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August 27th, 2021, 16:40 #559
SAVEO is not from this extension and would roll the save automatically if it was working. Are you using that extension?
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August 27th, 2021, 17:25 #560
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that's what I get for not paying attention to the source. What I am using is Advance Effects, I purchase the Equip effects (grimm press) and Aura Effects. I was trying to find an example of structure to build the effect using the if statement. I assumed that would be needed since the aura is conditional based on wisdom save. Still new to FG/FGU and trying to learn the forums. Spent the last year using Foundry VTT and time to change to a system that has all that I need to run my games.
Last edited by meadegendar; August 27th, 2021 at 17:28.
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