Thread: 5E - Aura Effects
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July 22nd, 2021, 02:00 #521
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Actually that link is incorrect, the correct one is: https://forge.fantasygrounds.com/shop/items/32/view
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July 22nd, 2021, 02:15 #522bmos' extensions
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July 22nd, 2021, 03:04 #523
Link to Advanced Effect extension
https://forge.fantasygrounds.com/shop/items/68/view
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July 22nd, 2021, 05:22 #524
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bmos, yeah, sorry, I missed that post. My bad.
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July 24th, 2021, 14:48 #525
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July 24th, 2021, 16:03 #526
Two auras might do the trick. One that applies a custom (nonfunctional) effect to everything in range, maybe "NOTBARBARIAN". And another that applies an effect along the lines of IFT(NOTBARBARIAN); GRANTDISATK. Mostly just spit balling though, haven't messed with this myself directly.
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July 24th, 2021, 18:11 #527
I heard something a while back about only one AURA effect working per creature, but haven't checked it out yet myself.
Regarding Totem Spirits, it doesn't seem possible at this time to exclude the AURA source from the GRANDADVATK effect, assuming the report about one AURA per source is correct.Last edited by bmos; July 24th, 2021 at 18:17.
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July 24th, 2021, 20:35 #528
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Yeah I ended up doing this
AURA: 5 foe; Wolf Totem
AURA: 20 friend; Totem; IF: FACTION(notself); IFT: CUSTOM(Wolf Totem); ADVATK
Seems to work.. There's some holes in it (If the creature is extra large and the friend is out of the Aura range) but at least the Barbarian doesn't get the AdvAttack now. And the combat tracker spam, but such is the price for automation...
I guess AURA: 5 foe; Wolf Totem; IF: FACTION(foe); GRANTADVATK:melee doesn't discriminate who it grants the Advantage to...
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July 26th, 2021, 03:50 #529
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More then one aura should work as I have paladins who have more then one aura running at a time on players(meaning currently they are applying the effects and as far as I know they are being treated properly).
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July 31st, 2021, 20:06 #530
Is there currently a way to automatically disable/enable the effect on say the Paladin with the Aura of Protection if they go unconscious?
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