Thread: 5E - Aura Effects
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May 8th, 2021, 15:03 #361
Might go with an Aura that puts 'wolf' on the foes and then use advance effects ext to look for 'wolf' and grantadvatk. Something like:
using auras:
AURA: 5 foe; Wolf Totem; wolf
using advanced effects on the barbarian:
WolfTotem; IFT: CUSTOM(wolf); ADVATK:meleeLast edited by nephranka; May 8th, 2021 at 15:05.
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May 8th, 2021, 15:11 #362
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May 8th, 2021, 15:36 #363
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It's odd that Aura effects aren't "muted" on the caster's figure. You'd think it would cause a lot of problems. I guess it's not easily done.
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May 9th, 2021, 18:04 #364bmos' extensions
he/them
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May 10th, 2021, 13:09 #365
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May 10th, 2021, 13:26 #366bmos' extensions
he/them
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May 10th, 2021, 13:34 #367
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May 10th, 2021, 14:17 #368
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May 10th, 2021, 14:51 #369
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So AURA: 5 foe; IF: FACTION(notself); GRANTADVATK: melee Seems to only allow the foe to attack the caster with advantage. All other rolls are normal.
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May 10th, 2021, 15:47 #370
Are you trying to have it so nearby enemies get a debuff that grants advantage to people attacking them in melee? Try something like
Code:AURA: 5 foe; IF: FACTION(foe); GRANTADVATK: melee
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