Thread: 5E - Aura Effects
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April 27th, 2021, 16:04 #331bmos' extensions
he/them
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April 27th, 2021, 18:53 #332
Yep. v0.9 is the bomb. Great work bmos! Moved token with arrow keys and mouse. No chat spam and aura effects were applied and removed quickly.
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April 27th, 2021, 21:18 #333
Ok, so I spoke to soon :-) Found a bug.
4E Test Server. New Campaign with only Aura extension.
Token Lock is OFF
Player A has Aura Effect ( AURA: 1 friend; Shining Armor; IF: FACTION(notself); AC: 1 shield )
Player B moves token adjacent to Player A
No effect is applied to Player B
Player B moves one square away from Player A token
Effect is applied to Player B
Player B moves one square adjacent again to Player A Token
Effect is removed from Player B
If GM moves player token then effect is applied correctly.
I can add graphics for demonstration if needed.
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April 27th, 2021, 21:45 #334
Last edited by bmos; April 27th, 2021 at 21:55.
bmos' extensions
he/them
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April 27th, 2021, 22:15 #335
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April 27th, 2021, 22:16 #336bmos' extensions
he/them
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April 27th, 2021, 23:19 #337
FYI: Version v0.8 works correctly
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April 28th, 2021, 01:21 #338
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April 28th, 2021, 01:45 #339bmos' extensions
he/them
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April 28th, 2021, 02:18 #340
Sure did. With and without token lock. I used: Spirit Guardians; AURA: 15 friend; IF: FACTION(friend);AC:1
The player got the aura from a friendly npc and effect was there when the player was attacked and the aura dropped when the player left. Foes are not getting the aura at all.
No issue on the GM side moving it either.
I am using the "all" option to silence all chat notifications.
So differences for me:
Live not test for the server
1 player and 2 npcs not 2 players
15 radius not 1
FACTION(friend) and (notself)
I hope this helps.
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