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  1. #331
    Quote Originally Posted by MSW View Post
    Ingenious!

    It (v0.9) works perfectly!
    The movement is smooth and without any lags.
    60+ extensions loaded 5e FGU 4.1 TEST channel

    You are my personal hero of calendar week 17!
    yay! glad it works
    It was a good opportunity to learn how to use another piece of the FantasyGrounds codebase (OOB messaging).

  2. #332
    Yep. v0.9 is the bomb. Great work bmos! Moved token with arrow keys and mouse. No chat spam and aura effects were applied and removed quickly.

  3. #333
    Ok, so I spoke to soon :-) Found a bug.
    4E Test Server. New Campaign with only Aura extension.
    Token Lock is OFF

    Player A has Aura Effect ( AURA: 1 friend; Shining Armor; IF: FACTION(notself); AC: 1 shield )

    Player B moves token adjacent to Player A
    No effect is applied to Player B

    Player B moves one square away from Player A token
    Effect is applied to Player B

    Player B moves one square adjacent again to Player A Token
    Effect is removed from Player B

    If GM moves player token then effect is applied correctly.

    I can add graphics for demonstration if needed.

  4. #334
    Quote Originally Posted by kevininrussia View Post
    Ok, so I spoke to soon :-) Found a bug.
    4E Test Server. New Campaign with only Aura extension.
    Token Lock is OFF

    Player A has Aura Effect ( AURA: 1 friend; Shining Armor; IF: FACTION(notself); AC: 1 shield )

    Player B moves token adjacent to Player A
    No effect is applied to Player B

    Player B moves one square away from Player A token
    Effect is applied to Player B

    Player B moves one square adjacent again to Player A Token
    Effect is removed from Player B

    If GM moves player token then effect is applied correctly.

    I can add graphics for demonstration if needed.
    Yeah, it looks like when you move as a player it's calculating the distance based on your original position or something like that. Very strange.
    Last edited by bmos; April 27th, 2021 at 21:55.

  5. #335
    Quote Originally Posted by bmos View Post
    Yeah, it looks like when you move as a player it's calculating the distance based on your original position or something like that. Very strange.
    Is this issue affecting other rulesets?

  6. #336
    Quote Originally Posted by kevininrussia View Post
    Is this issue affecting other rulesets?
    At least 5E as well. It seems like a FG issue but I'm looking into it more / simplifying to find out for sure.

  7. #337
    FYI: Version v0.8 works correctly

  8. #338
    Quote Originally Posted by bmos View Post
    At least 5E as well. It seems like a FG issue but I'm looking into it more / simplifying to find out for sure.
    My test in 5e seem to show it is working as expected. I use token lock but I tried it with out and success. Thanks for the clean version!

  9. #339
    Quote Originally Posted by nephranka View Post
    My test in 5e seem to show it is working as expected. I use token lock but I tried it with out and success. Thanks for the clean version!
    did you test from the player end? I am definitely seeing it behaving weirdly in 5e.

  10. #340
    Sure did. With and without token lock. I used: Spirit Guardians; AURA: 15 friend; IF: FACTION(friend);AC:1
    The player got the aura from a friendly npc and effect was there when the player was attacked and the aura dropped when the player left. Foes are not getting the aura at all.
    No issue on the GM side moving it either.

    I am using the "all" option to silence all chat notifications.

    So differences for me:
    Live not test for the server
    1 player and 2 npcs not 2 players
    15 radius not 1
    FACTION(friend) and (notself)

    I hope this helps.

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