Thread: 5E - Aura Effects
-
April 23rd, 2021, 20:01 #321
-
April 26th, 2021, 12:52 #322
Thanks for the reminder. I had planned to remove that since I fixed the bug that it was added to work around, but I'll leave it for now. I've added it to the README.
Bumping my current version since discussion makes it disappear:
Last edited by bmos; April 26th, 2021 at 20:59.
bmos' extensions
he/them
-
April 27th, 2021, 04:27 #323
-
April 27th, 2021, 04:40 #324
- Join Date
- Jul 2014
- Posts
- 129
-
April 27th, 2021, 11:44 #325
5E, 4E, 3.5E, PFRPG. Check the README and let me know what's going on. That being said, there is a rather big 5E bug that is discussed over the last couple of pages here (effects get added multiple times).
bmos' extensions
he/them
-
April 27th, 2021, 11:55 #326
Related to the 5e bug: it seems it applies the effect for every move action. Too bad you can't check to see it is in the range of the aura and if true apply or if false remove.
I am sure I am over simplify the problem. I am no programmer so I am sure you have already looked at this.
-
April 27th, 2021, 12:32 #327bmos' extensions
he/them
-
April 27th, 2021, 12:50 #328
I see. Looking forward to that fix. Thanks for the info and thanks for the effort on this!
-
April 27th, 2021, 14:30 #329bmos' extensions
he/them
-
April 27th, 2021, 15:26 #330
- Join Date
- Oct 2018
- Posts
- 41
Ingenious!
It (v0.9) works perfectly!
The movement is smooth and without any lags.
60+ extensions loaded 5e FGU 4.1 TEST channel
You are my personal hero of calendar week 17!
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks