Thread: 5E - Aura Effects
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April 20th, 2021, 19:32 #311
I think coreRPG prevents adding the same effect twice, but the 5e override for this doesn't.
Ofc, I could be wrong :P
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April 20th, 2021, 19:59 #312
- Join Date
- Oct 2018
- Posts
- 4
In an older version of this extension, it didn't seem to trigger unless the GM interacted with the token. Does it now work if the players move their tokens around themselves?
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April 20th, 2021, 20:34 #313bmos' extensions
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April 20th, 2021, 20:36 #314bmos' extensions
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April 21st, 2021, 22:55 #315
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April 21st, 2021, 23:10 #316
So I did a few little checks.
If you move your token via mouse and stop within the first square of the Aura then continue the move I could not get it to add anymore.
If you did a combo move and add multiple auras then arrow key move it still added them.
Arrow keys did not add the effect more than once.
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April 21st, 2021, 23:10 #317
Last edited by bmos; April 22nd, 2021 at 02:20.
bmos' extensions
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April 22nd, 2021, 01:52 #318
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April 22nd, 2021, 06:31 #319
4e: In todays game on Test server, the players also triggered the "[ERROR] Unable to find effect to remove. (combattracker.list.id-00006.effects.id-00054)"
I think it happened when they moved their token with their mouse (even though I told them to use the arrow keys and number pad). Maybe it was happening then too.
I also remembering this happening in the past with this extension. It seems the effects are being added and removed correctly but for some reason it spams the chat box.
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April 22nd, 2021, 11:53 #320bmos' extensions
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