Thread: 5E - Aura Effects
-
May 5th, 2020, 18:09 #11
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
So a couple of things. Firstly you don't need to add FACTION(friend) to the allies, the FACTION() check is used for conditionals, like IF or IFT and will check their faction in the CT (friend/foe check regarding whatever faction the creature is in). Secondly your effect is just slightly off, it needs to be "AURA: 10 friend; Aura of Protection; SAVE: 5" the ":" after "AURA" is important.
I've fixed the original post as I appear to have forgotten to put the : in there. Sorry about that everyone! You should be able to copy it now.
-
May 5th, 2020, 18:21 #12
- Join Date
- May 2018
- Posts
- 199
Oh I see now. I'll get on and give it another try.
Edit: That : fixed it. I'm also using dm tools to token stack/lock a aura token as a visual coupled with this truly is an awesome thing. Thank you again.Last edited by Beemanpat; May 5th, 2020 at 20:34.
-
May 5th, 2020, 19:13 #13
Ok, that works. I just wanted to make sure I could get it to work before trying my own codes. I also only added the FACTION note when it wasn't working, just to make sure that wasn't the problem
-
May 5th, 2020, 19:16 #14
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
Fair enough, let me know if there's any issues you find, or have any suggestions. I'd love to see how people use it / what features/abilities/spells people are using this for. Outside of a few spells and Paladin's auras I'm not sure there's a lot of applications, but there's definite possibilities for adding hidden tokens that have an aura for something that's like poison gas and the like as well...
-
May 5th, 2020, 20:13 #15
Nice work Kent!
I am working on something similar (effect auras) tho a little different. Good stuff. Figuring out distance can be messy.
One of the other things I've worked on related to distance is to test if a token is "touching" (overlapping another token). Not entirely sure what im going to use it for but the prototype works. I was originally thinking of having a aura token "stuck" to another token and that aura token determines if something happens to those around them...or maybe use them for traps (pc moves into the tokens space).
I keep hoping FGU layers will make some of this easier.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
May 5th, 2020, 22:21 #16
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 566
-
May 6th, 2020, 09:10 #17
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
I assume you've seen DiabloBob's GMTools extension which does some token stacking and such? That looks pretty interesting, as far as testing if a token is overlapping you can look at distance calcs in this or in my sneak attack extension, you'd just have to adjust it a little bit. Of course everything assumes a grid is on the map.... if it's not all bets are off.
-
May 6th, 2020, 15:05 #18
I've looked at Bob's work and did some exploratory builds but... in FGC right now the token pile management... is messy.
The overlapping/touching testing is calculated based on X/Y cords of each token. So if their X or Ys touch at any point it's flagged. I didn't test it w/o grid but I don't see why it wouldn't work since it's based on cords... but it was just a prototype and I've not performed serious testing. Tho, im wondering if using distance work, would need to figure out size and distance and if the size intersected due to distance.Last edited by celestian; May 6th, 2020 at 15:08.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
May 6th, 2020, 15:32 #19
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
Yeah I use distance based calcs for my things, and you could easily check if the distance is <= 0 instead of <= 1 in the case of better sneak attack, or pack tactics. (Although I think I add a float onto it because math is weird...) so I think I actually check like <= 1.1 or some such nonsense.
-
May 9th, 2020, 19:40 #20
- Join Date
- Apr 2017
- Posts
- 80
This extension is exactly what was needed. Good job.
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks