Thread: 5E - Aura Effects
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January 5th, 2021, 19:32 #181
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For FGU the DM will likely still have to move the token after the AURA effect is on them to update it. At least until I can fix some things for unity. Other than that I'd need more information to help you out. Are all the tokens in the combat tracker, does the map have a grid / how far away are the tokens, anything can be helpful if something is behaving improperly.
Typically screenshots of the chat window, combat tracker, and the map are helpful.
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January 5th, 2021, 19:55 #182
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- Dec 2020
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It seems that I simply wasn't moving the token to update the effect. I guess I completely overlooked that while I was reading forum posts and messing around inside the program to try and get it to work. I'm very sorry about that. Super easy fix, thank you so much for taking time and helping me! Now that I know how to use it properly it's going to help out a ton!
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January 6th, 2021, 06:34 #183
I too was not able to get this to work. My set up nearly identical to ScriedRaven's. Does this only work for FG unity?
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January 6th, 2021, 20:05 #184
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- Jul 2019
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Hi Kent,
Great addon. Sorry if this is covered somewhere in the thread, but I couldn't find it. Would you mind if I used this code as the basis for a 4E version? There's no licensing statement in the archive or in the thread, so I wasn't sure.
Thanks!
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February 2nd, 2021, 16:57 #185
I have been struggling as well for about a month to try and get the aura to work.
I have tried changing the possible wording, making sure syntax is correct, moving through rounds, moving tokens to and from the token that has the aura, as well as moving the token with the aura. Here is a pic of where I have stopped last if it helps at all. Capture.PNG
Aura of Protection is what I am trying to test, Aura of the Guardian is more or less there as a reminder to the player.Last edited by cavalieredraghi; February 2nd, 2021 at 17:00.
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February 2nd, 2021, 18:03 #186
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February 2nd, 2021, 18:20 #187
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Do you have grid enabled on that map? It looks like the gridlines visible are part of the actual image file, not a grid you have set within FG. And I think setting the grid is required for this extension to calculate distances, etc.
Edit: Just noticed that this appears to be Unity, which I don't use yet, so apologies if you have set grid and I just don't recognize what it looks like in Unity.
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February 3rd, 2021, 19:05 #188
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- Jan 2020
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is there a possibility to set up an aura that affects allies, granting 1d6 +lvl temporary hit points?
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February 11th, 2021, 20:11 #189
Saint
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Just a heads up: Breaking changes in TEST now for a LIVE release soon. Please take a look and see if you can fix it.
Support:
https://support.fantasygrounds.com/
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February 12th, 2021, 10:54 #190
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Just wondering how one would code for the Oathbreaker's Aura of Hate? Just downloaded the extension and I am having trouble figuring it out but I'm sure that it works somehow it's just not really working for me and I would really appreciate the help.
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