Thread: 5E - Aura Effects
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December 18th, 2023, 17:51 #1081For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 19th, 2023, 19:57 #1082
AFAIK the effect builder extension has nothing to update. Extensions that want to have compatibility with it have their own files (see mine here) which define the syntax for their effects. Probably the author of COP just needs to update those definitions.
bmos' extensions
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December 19th, 2023, 20:07 #1083bmos' extensions
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December 19th, 2023, 20:11 #1084For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 21st, 2023, 14:46 #1085
Sorry for lack of clarity.
auraCube is from Aura Effects and has now been fixed, but the other part:
Effect builder would assemble AURA this way, which no longer shows colors correctly.
AURACOLOR: white; AURASHAPE: circle; AURA: 11 all; Aura of Good
so i have no idea why that would ever have been workingbmos' extensions
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December 28th, 2023, 02:31 #1086
I am trying to use an aura effect to place a label on a certain type of creature within the aura effect.
Speak with Sharks : Adaros can communicate telepathically with sharks to a distance of 100 feet. This communication is limited to simple concepts, such as “attack”, “come”, and “defend”.
So I tried the following setup. Shark is not a creature type so in this case I tried IFTAG: shark
AURA: 100 all; IFTAG: shark; Telepathic Link
this applied " IFTAG: shark; Telepathic Link" to all NPCs within 100 feet
I am looking for a way to have an aura test an IF statement to anything (or a select group, like ally, foe...) within the aura range and only apply the IF result if it is true.
Is something like this doable? I actually have several different places I would like to be able to do this.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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December 28th, 2023, 03:10 #1087
No, the foe/all/friend etc will be the only thing you can do to limit what it can go on at all. There is no way to do an IF statement in that part of it for a creature type. (shark isn't even a "type" of creature)
You can have the second part use an IF statement, but it will apply the "note" in this case.
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December 28th, 2023, 12:47 #1088
As MrDDT says, this is not possible.
I have added it to the Issue tracker as a potential future enhancement.
https://github.com/FG-Unofficial-Dev...fect/issues/35bmos' extensions
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December 28th, 2023, 21:52 #1089
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While others have correctly stated that "shark" is not a creature type you should be able to just add the Shark (or any other custom condition) label to the NPC in the Effects section of the combat tracker. Then you can put the aura effect the character that has the ability:
IFT: CUSTOM(shark); AURA: 100 all/ally/foe; Telepathic Link - command attack, come, and defend (or something similar)
If you are using the Advanced Effects extension you can also add the condition label from the PC or NPC card and it will automatically add the tag to the character in the combat tracker when you the character is added to the CT.
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December 29th, 2023, 02:46 #1090
Do note that this does not stop the effect from being place on all creatures it only would stop or allow the effect condition to apply or not apply.
So all creatures would still get the note that he is applying.
Also the way you have it. Would not be how you would want to do it. Pretty sure this is not a good option for what they are trying to do. This coding would make many auras effects notes.
If there was really an effect coding other than a note it might be worth the trouble to set something like that up. However they are really only applying a note.
Real effect coding I mean like a bonus to hit or adv or something.
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