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  1. #1041
    Quote Originally Posted by rhagelstrom View Post
    Code:
    Wolf Totem; AURA: 5 enemy; IF: FACTION(notself); GRANTADVATK melee
    Thanks Ryan!!!

  2. #1042
    So, I have a character in my PF2 game relying on multiple auras, and whenever both of them are turned on, they don't benefit from their own auras, allies only benefit from the first, and it throws an error along the lines of:

    146: getValue: Invalid Parameter: 1


    EDIT: Nevermind, I figured it out. It just needed ;'s at the end of every effect
    Last edited by Falco1029; September 23rd, 2023 at 23:18.

  3. #1043

    Aura problem

    Good day chaps

    So I hope this in the right section but here goes

    D&D 5e Palading aura's

    I had the aura setup just fine AURA: 10 friend; Aura of Protection; SAVE: 1

    and it does sort of work but it is applying twice. Both instance vanish when moving outside 10'

    What foolishness am I doing wrong?

    Many thanks in advance

    Moderator: Moved to correct location
    Last edited by Zacchaeus; September 26th, 2023 at 13:45.

  4. #1044
    Quote Originally Posted by AngryPanda View Post
    Good day chaps

    So I hope this in the right section but here goes

    D&D 5e Palading aura's

    I had the aura setup just fine AURA: 10 friend; Aura of Protection; SAVE: 1

    and it does sort of work but it is applying twice. Both instance vanish when moving outside 10'

    What foolishness am I doing wrong?

    Many thanks in advance

    Moderator: Moved to correct location
    Sounds like it might be interacting with another extension you're using. Try disabling the rest to see if it works normally and then add them back 1 by 1 until you find the issue.

  5. #1045
    Some really significant changes coming 'soon' thanks to rhagelstrom.
    Just working on testing them now.

  6. #1046
    V3 released!

    https://github.com/FG-Unofficial-Dev...eases/tag/v3.0
    What's Changed
    • Substantial rework by @rhagelstrom to enable:
    • Much faster processing with less reliance on the database
    • Child effects no longer use FROMAURA prefix (sorry, you're going to have to delete any that are left)
    • Multiple new aura types! Please see the updated readme file.

  7. #1047
    Quote Originally Posted by bmos View Post
    V3 released!

    https://github.com/FG-Unofficial-Dev...eases/tag/v3.0
    What's Changed
    • Substantial rework by @rhagelstrom to enable:
    • Much faster processing with less reliance on the database
    • Child effects no longer use FROMAURA prefix (sorry, you're going to have to delete any that are left)
    • Multiple new aura types! Please see the updated readme file.
    This is awesome, great work by you and @rhagelstrom!!!

  8. #1048
    I'm going to be doing a how-to class on Aura at Fantasy Grounds Academy Sat Oct 21. Drop on by if you are interested.
    https://discord.com/events/336996544...67299368685638

  9. #1049
    V3 now relies on some code that is not present in the 4E ruleset.
    If you use this in 4E, you should use V2.1:
    https://github.com/FG-Unofficial-Dev...eases/tag/v2.1

  10. #1050
    4E support patched back in! Big thanks to rhagelstrom.
    Also a fix for NOT factions not being handled correctly. (!enemy and such)
    Also updated the Forge page with the new README detailing the new features:
    https://forge.fantasygrounds.com/shop/items/32/view

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