Thread: 5E - Aura Effects
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January 19th, 2023, 02:11 #991
Not had a chance to test it yet - maybe later this week unless you think I should just build it straight out of your current source. My monday game had that triggering everytime you moved through an aura issue I gave you a simple example campaign of via DM the other week. If you can get that to work I'm sure my games would work fine.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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January 20th, 2023, 08:20 #992
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January 20th, 2023, 12:55 #993bmos' extensions
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January 20th, 2023, 14:26 #994
Has something changed recently? I'm still using the Forge version and my game last night had issues I've never encountered before. I've been using this extension for quite a while with no issues. Last night, a player Cleric had the Spirit Guardians Aura on him: Spirit Guardians; AURA: 15 foe; IF: FACTION(foe); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; (C)
He was surrounded by wolves. When a wolf within the aura came up in the combat tracker, it would sometimes work, but then other times, the effect would just kind of drop off one of the wolves on its own. I had to move them out and back into the aura and then adjust the combat tracker to get it to work again. I have never had to do this.
I haven't changed anything on my campaign. I have quite a few other extensions but all of them have been enabled with this working perfectly in the past.
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January 20th, 2023, 16:34 #995
I replaced the call to the api distance calculation with celestian's old distance calculation method from the below thread (since it worked using proper circles) and with a few tweaks to accommodate larger sized creatures and adjusting for distance-to instead of distance-between, it works pretty well for my purposes.
https://www.fantasygrounds.com/forum...-for-FGU/page2Last edited by GEONE; January 20th, 2023 at 16:40.
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January 20th, 2023, 19:33 #996bmos' extensions
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January 20th, 2023, 19:49 #997
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Congrats on the 100 page milestone of this thread
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January 24th, 2023, 00:05 #998
Here's a new build with a bunch of changes under the hood.
https://github.com/FG-Unofficial-Dev...ag/v2.0-beta.1Last edited by bmos; January 24th, 2023 at 00:11.
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January 24th, 2023, 01:53 #999
I will check it out. I was testing it before and seems to be working just fine.
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January 29th, 2023, 14:26 #1000
Latest beta.3 build is now on TEST channel.
https://github.com/FG-Unofficial-Dev...ag/v2.0-beta.3
AS WITH BETA.2 THIS REQUIRES v4.3.3+.
I'm now starting to validate against some other extensions.
Currently there is an issue with Better Combat Effects saving throws when entering auras, although this is with v4.0-rc2 of BCE which is currently on TEST as well.Last edited by bmos; January 30th, 2023 at 13:56.
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