Thread: 5E - Aura Effects
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March 5th, 2021, 01:45 #201
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Considering the extension is written specifically for 5e, which does not count diagonals as 10’, that’s not likely to happen. Even in the old 3/3.5 ed, it was only every second diagonal that counted as 10’, so that wouldn’t suit your needs either.
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March 9th, 2021, 12:40 #202
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March 18th, 2021, 18:01 #203
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I think it's worth noting on the front page that you need to have the grid enabled and visible for this extension to function. I tend to use the grid with visibility turned off, so if you want to do that and use this extension, you need to make the grid visible but set the alpha color channel to 0 to get the same effect.
Thanks for this very helpful extension, regardless!
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March 18th, 2021, 19:35 #204
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March 18th, 2021, 20:30 #205
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That would be a welcome adjustment!
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March 18th, 2021, 22:15 #206
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March 19th, 2021, 04:02 #207
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Initial entry is something I want to also add, but it's somewhat awkward. I'll likely have an implementation of it added to the 1.0 release, if not a completely perfect and refined one that can be disabled if the implementation is less than ideal for you.
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March 19th, 2021, 04:04 #208
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March 19th, 2021, 11:04 #209
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March 20th, 2021, 17:42 #210
Either one of the latest ruleset updates started causing issues or I forgot how to use this (equal odds). Now, on a map with tokens locked and grid visible, if a player moves from outside the range of an aura several squares into the aura, when the DM accepts the move, the aura is applied multiple times. When the player moves out of the aura, errors occur.
Aura.png
Additionally, the friend/foe seem to be ignored now (with an aura against foes even affecting the source). Here are a couple of auras which exhibit this behavior:
AURA: 30 foe; Siphoning Aura; IF: FACTION(foe); SAVEO: constitution DC 15 (M)(H); SAVEDMG: 4d6+4 necrotic;
AURA: 10 all; IF: FACTION(!foe); Aura of Protection; SAVE: +5
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