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  1. #351
    Quote Originally Posted by mordkhaan View Post
    You sir are a Legend! Worked a treat, no errors now
    Make the Token Party Visible, then Players can move the Party token around and see what it sees
    No errors at all
    Can't take all the credit; SoxMax has been working on it lately as well and kentmccullough did the original work.
    But I'm glad that worked and I'm glad you're enjoying it.

  2. #352
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    Quote Originally Posted by kevininrussia View Post
    Did a quick test in 4e with no extensions

    GM move works correctly, Player move does not.

    --GM MOVE TOKEN--
    https://i.imgur.com/Bbgjk3n.png
    https://i.imgur.com/AyuaNQt.png

    --PLAYER MOVE TOKEN--
    https://i.imgur.com/ROMb22L.png
    https://i.imgur.com/veb97cg.png
    https://i.imgur.com/qZaP6oV.png
    I've spent some time looking at this and its super odd, when using the new OOB message technique 4E reports the distance for the last position before the move. If I switch 4E to not use the OOB we get the correct distance. However I then get the duplicate effect message when moving tokens quickly. Since apparently that message isn't controlled by the bShowMsg flag for some reason. I'll keep tinkering to get the best of both worlds, but in the short term is there a preference for one of the behaviors?

  3. #353
    Quote Originally Posted by SoxMax View Post
    I've spent some time looking at this and its super odd, when using the new OOB message technique 4E reports the distance for the last position before the move. If I switch 4E to not use the OOB we get the correct distance. However I then get the duplicate effect message when moving tokens quickly. Since apparently that message isn't controlled by the bShowMsg flag for some reason. I'll keep tinkering to get the best of both worlds, but in the short term is there a preference for one of the behaviors?
    Thank you so much for looking into the weirdness of the 4E ruleset! :-)

    For short term and in tomorrows game I will have Token Lock on during encounters and turn it off when exploring (players free move their token). The accuracy of the aura is not so important while they explore and when Token Lock is on the Aura effect is applied correctly.

    I was trying to avoid Token Lock because of the bad performance on the Test server. Now that they have added some custom commands for performance (/vsync and /imagequality) I will have the players try that.

    I think this method will give the Aura Effects correctly placed when its important in encounters and give the players free token movement when its not as important and not get a spammed chat window. But this all is with the hope the performance commands fix FGU slowdown when using Token Lock. (some of my players have weak laptops).

    My players like to free move their tokens for instant image update on every move but they will have to live with the workaround for now :-)

  4. #354
    So, tonight I ran into this error when using Batch Nine's spell tokens ext and the auras ext.

    https://www.dmsguild.com/product/326...kens-extension

    This only happens when the client moves a spell token on the map. The GM/host saw no error. Also, I had no auras in the CT.

    I am hoping to be able to get them both working.
    Attached Images Attached Images
    Last edited by nephranka; May 5th, 2021 at 02:24.

  5. #355
    Quote Originally Posted by nephranka View Post
    So, tonight I ran into this error when using Batch Nine's spell tokens ext and the auras ext.

    https://www.dmsguild.com/product/326...kens-extension

    This only happens when the client moves a spell token on the map. The GM/host saw no error. Also, I had no auras in the CT.

    I am hoping to be able to get them both working.
    have you updated to v0.10?
    Quote Originally Posted by bmos View Post
    Aura Effects v0.10
    * code improvements
    * much better efficiency
    * Resolve error caused by moving tokens not linked to combat tracker
    * Improved compatibility with Combat Groups extension
    * First release with improvements by SoxMax

  6. #356
    Quote Originally Posted by SoxMax View Post
    I've spent some time looking at this and its super odd, when using the new OOB message technique 4E reports the distance for the last position before the move. If I switch 4E to not use the OOB we get the correct distance. However I then get the duplicate effect message when moving tokens quickly. Since apparently that message isn't controlled by the bShowMsg flag for some reason. I'll keep tinkering to get the best of both worlds, but in the short term is there a preference for one of the behaviors?
    Moon Wizard coded the 4E ruleset so maybe he would have some insight?

  7. #357
    Quote Originally Posted by bmos View Post
    have you updated to v0.10?
    Totally missed v10. That fixed it. Thanks!

  8. #358
    So, I scanned through the thread and I saw this briefly mentioned, but no solution.
    I have a Barbarian with the Wolf Totem. Aura is set as such:
    AURA: 5 foe; Wolf Totem; GRANTADVATK:melee; [SELF]
    For the most part if works great. Enemies get the debuff fine.
    Problem is, since it's an effect on the Barbarian, it also grants Adv Attack on anyone that attacks him. Am I missing something in the setup?

  9. #359
    Quote Originally Posted by Makabriel View Post
    So, I scanned through the thread and I saw this briefly mentioned, but no solution.
    I have a Barbarian with the Wolf Totem. Aura is set as such:
    AURA: 5 foe; Wolf Totem; GRANTADVATK:melee; [SELF]
    For the most part if works great. Enemies get the debuff fine.
    Problem is, since it's an effect on the Barbarian, it also grants Adv Attack on anyone that attacks him. Am I missing something in the setup?
    I think you can take the self part out.
    GRANTADVATK gives everyone that attacks the token advantage. If the effect is applied to the barbarian, he'll grant advantage do all foes.

  10. #360
    Quote Originally Posted by Henrique Oliveira Machado View Post
    I think you can take the self part out.
    GRANTADVATK gives everyone that attacks the token advantage. If the effect is applied to the barbarian, he'll grant advantage do all foes.
    The SELF is part of the activation is so it puts the aura on him. The buff itself just shows AURA: 5 foe; Wolf Totem; GRANTADVATK:melee

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