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  1. #721
    Zacchaeus's Avatar
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    Quote Originally Posted by bmos View Post
    This is incorrect.
    Ah, I should have read the first post in this thread more carefully. They don't get the FROMAURA effect (which is where I stopped reading) but still get whatever the aura effect is.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #722
    Ruleset 4e
    Clean test campaign
    Extensions: Token Height Indication 4.20 and Aura Effects v1.11
    Both extensions need to be loaded to get error.
    Error happens on map load when two or more tokens have aura effects applied.

    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "hardlocked"]:3: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_locked.lua"]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_isidentified.l..."]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow_header.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/list_viewers.lua"]:9: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string ""]:5: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow.lua"]:47: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_image.lua"]:145: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:486: C stack overflow

    I can supply campaign if needed.

  3. #723
    Quote Originally Posted by kevininrussia View Post
    Ruleset 4e
    Clean test campaign
    Extensions: Token Height Indication 4.20 and Aura Effects v1.11
    Both extensions need to be loaded to get error.
    Error happens on map load when two or more tokens have aura effects applied.

    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "hardlocked"]:3: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_locked.lua"]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_isidentified.l..."]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow_header.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/list_viewers.lua"]:9: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string ""]:5: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow.lua"]:47: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_image.lua"]:145: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:486: C stack overflow

    I can supply campaign if needed.
    when you say clean test campaign, do you mean test channel or just that it's a campaign for testing?
    It'd be great if you could send the campaign over.

  4. #724
    GKEnialb's Avatar
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    I can make it go away by commenting out TokenHeight.refreshHeights() on line 257 of image.lua in my extension. I could push the update, but then nobody can see a height change until somebody adjusts the height of any token. I can do that if need be, unless you see something on your end.

  5. #725
    Quote Originally Posted by kevininrussia View Post
    Ruleset 4e
    Clean test campaign
    Extensions: Token Height Indication 4.20 and Aura Effects v1.11
    Both extensions need to be loaded to get error.
    Error happens on map load when two or more tokens have aura effects applied.

    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "hardlocked"]:3: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_locked.lua"]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_isidentified.l..."]:11: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow_header.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:7: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/list_viewers.lua"]:9: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string ""]:5: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow.lua"]:47: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_image.lua"]:145: C stack overflow
    [7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:486: C stack overflow

    I can supply campaign if needed.
    I am also seeing this error

  6. #726
    GKEnialb's Avatar
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    @bmos It looks like image.lua : onIinit is called just once without Aura Effects and 29 times with Aura Effects (for 6 tokens). I put in a boolean to protect against repeated calls, but that's not working - is there any way a bunch of new images are being created?
    Last edited by GKEnialb; July 4th, 2022 at 18:53. Reason: Removed the unintentional emjoi

  7. #727
    Quote Originally Posted by GKEnialb View Post
    @bmos It looks like image.lua : onIinit is called just once without Aura Effects and 29 times with Aura Effects (for 6 tokens). I put in a boolean to protect against repeated calls, but that's not working - is there any way a bunch of new images are being created?
    Nothing intentional, but there must be if it's getting called that often. Maybe printstack() will say what's triggering it?

  8. #728
    GKEnialb's Avatar
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    Okay, reverted TokenHeight back to v4.19 until I can figure out a better way of forcing the indications to show up automatically for the server and client. In the meantime, unfortunately you'll be stuck with having to manually adjust a token by the GM once before it can be adjusted by a player thereafter. Aura Effects is all good - it was something weird in TokenHeight.

  9. #729
    Does anyone know what extension lets you see auras?
    I remember coming across it here at some point, but can't find it for the life of me.
    I want to link in the Forge description of this extension.

  10. #730
    Quote Originally Posted by bmos View Post
    Does anyone know what extension lets you see auras?
    I remember coming across it here at some point, but can't find it for the life of me.
    I want to link in the Forge description of this extension.
    https://forge.fantasygrounds.com/shop/items/620/view


    I've never used it, dunno how well it works but this is likely the one you talkin about.




    https://forge.fantasygrounds.com/shop/items/149/view

    This is the one I use for spell tokens.

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