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  1. #581
    I feel like I got a handle on how this extension works, but I want to check.

    It won't handle something like an aura that grants allies within 30' TempHP when they end their turn inside the aura. Because it doesn't know when other actors end their turn, correct?

  2. #582
    Quote Originally Posted by mattcolville View Post
    I feel like I got a handle on how this extension works, but I want to check.

    It won't handle something like an aura that grants allies within 30' TempHP when they end their turn inside the aura. Because it doesn't know when other actors end their turn, correct?
    Not out of the box, but I think you could combine it with Better Combat Effects to get that. Though also not sure if the HEAL effect can do temporary, it'd be worth a try!

  3. #583
    Quote Originally Posted by mattcolville View Post
    I feel like I got a handle on how this extension works, but I want to check.

    It won't handle something like an aura that grants allies within 30' TempHP when they end their turn inside the aura. Because it doesn't know when other actors end their turn, correct?
    To expand a bit more on anathemort's answer, AURAs themselves aren't really concerned with turn order at all. Rather, they add an effect to other targets and let Fantasy Ground's effect logic do the rest. Unfortunately, since neither FG itself, nor the linked Better Combat Effects extension has support for adding temporary hit points at the end of a character's turn, there isn't a clean way to automate this. However, if you are willing to make the concession of the temporary hit points being gained at the start of a character's turn, you could use the Feature: TEMPO and ROLLON extension alongside this one.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #584
    Quote Originally Posted by MeAndUnique View Post
    To expand a bit more on anathemort's answer, AURAs themselves aren't really concerned with turn order at all. Rather, they add an effect to other targets and let Fantasy Ground's effect logic do the rest. Unfortunately, since neither FG itself, nor the linked Better Combat Effects extension has support for adding temporary hit points at the end of a character's turn, there isn't a clean way to automate this. However, if you are willing to make the concession of the temporary hit points being gained at the start of a character's turn, you could use the Feature: TEMPO and ROLLON extension alongside this one.
    Unfortunately that TEMPO extension probably doesn't work for Matt since he's running 4E right now.

    I'm going to whip up a little 4E extension for this today.
    EDIT: Give this a shot: 4E Temporary Hitpoint Effects
    Last edited by bmos; October 4th, 2021 at 00:31.

  5. #585
    Hi, I love this extension. However I discovered yesterday that unconscious Paladins still emit auras when they should not.
    Would it be possible to have the aura check for the unconscious condition on the source actor and not apply the effect if the source is unconscious?

  6. #586
    Quote Originally Posted by webdove View Post
    Hi, I love this extension. However I discovered yesterday that unconscious Paladins still emit auras when they should not.
    Would it be possible to have the aura check for the unconscious condition on the source actor and not apply the effect if the source is unconscious?
    already on the to do list:
    https://github.com/bmos/FG-Aura-Effect/issues

    I do have it working, but it results in a bunch of extra chat messages right now so it's not ready for release.
    Last edited by bmos; October 10th, 2021 at 15:22.

  7. #587

  8. #588
    Has anyone compiled a list of "all the Aura's you have been searching for but the SEARCH feature sucks so some nice kind person wrote many of the in a nice single handy place." googleDoc or somethign like that?

  9. #589
    Quote Originally Posted by FyreM View Post
    Has anyone compiled a list of "all the Aura's you have been searching for but the SEARCH feature sucks so some nice kind person wrote many of the in a nice single handy place." googleDoc or somethign like that?
    You're looking for this thread:
    https://www.fantasygrounds.com/forum...Effects-Coding

  10. #590
    Quote Originally Posted by FyreM View Post
    Has anyone compiled a list of "all the Aura's you have been searching for but the SEARCH feature sucks so some nice kind person wrote many of the in a nice single handy place." googleDoc or somethign like that?
    If you look at the readme: https://github.com/bmos/FG-Aura-Effect
    you'll see there is space for those threads to exist.
    so far there is only a 5e thread that m0kkan has linked.

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