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  1. #451
    Hey folks! I want to try out bmos' aura extension, but I think I haven't used enough extensions to really grok the expectations.

    I'm using 4E. The extension loads fine. The Warlord in the party has an ability that grants everyone within 10 squares a +2 initiative from his class ability "combat leader."

    So I added a new power effect to his Combat Leader power. It reads:

    AURA: 10 friend; Combat Leader; INIT: 2 power

    Since the power works on himself and allies, this should work.

    And...it does!! The only thing I had to do was actually drag it onto the Warlord's token. I.e. the effect is not automatically applied, you have to "turn it on."

    Is that the intended behavior?

    Anyway, thanks to bmos and kentmccullough and everyone else who worked on this, I think it's gonna be a huge time saver!
    Last edited by mattcolville; June 15th, 2021 at 07:29.

  2. #452
    Quote Originally Posted by mattcolville View Post
    Hey folks! I want to try out bmos' aura extension, is there a syntax description anywhere? I.e. how to properly formulate the text and what terms do what?
    Hey Matt, unless I missed something - most of the extent of it is what's in the original post to my knowledge and then other examples/clarifications scattered across the thread (I've been following it on and off since it came out.)

    It'd be cool is someone put something together for most of the main effects that require auras though.
    Fantasy Grounds D&D Adventurers League Consultant
    Organizer, DungeonMaster , and TTRPG Gamer

  3. #453
    Quote Originally Posted by viviolay View Post
    Hey Matt, unless I missed something - most of the extent of it is what's in the original post to my knowledge and then other examples/clarifications scattered across the thread (I've been following it on and off since it came out.)

    It'd be cool is someone put something together for most of the main effects that require auras though.
    Try here.

    https://www.fantasygrounds.com/forum...ts-programming

  4. #454
    Curious whether this will work with Zones in 4E. I.e. "anyone in this zone suffers a debuff."

    I think I read it uses Distance From Token? If so would it work if we used a token to mark the center of the zone?

    I wonder if you could use this in 4E to do Close Burst attacks and effects without having to manually target everyone?
    Last edited by mattcolville; June 15th, 2021 at 07:51.

  5. #455
    Quote Originally Posted by viviolay View Post
    Hey Matt, unless I missed something - most of the extent of it is what's in the original post to my knowledge and then other examples/clarifications scattered across the thread (I've been following it on and off since it came out.)

    It'd be cool is someone put something together for most of the main effects that require auras though.
    I got it to work without any problems and have since edited my post with new questions. But you were too fast!
    Last edited by mattcolville; June 15th, 2021 at 07:59.

  6. #456
    Quote Originally Posted by mattcolville View Post
    Anyway, thanks to bmos and kentmccullough and everyone else who worked on this, I think it's gonna be a huge time saver!
    And thank you for your running the game videos. They have been very helpful to my GMing over the past few years.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  7. #457
    Quote Originally Posted by mattcolville View Post
    Hey folks! I want to try out bmos' aura extension, but I think I haven't used enough extensions to really grok the expectations.

    I'm using 4E. The extension loads fine. The Warlord in the party has an ability that grants everyone within 10 squares a +2 initiative from his class ability "combat leader."

    So I added a new power effect to his Combat Leader power. It reads:

    AURA: 10 friend; Combat Leader; INIT: 2 power

    Since the power works on himself and allies, this should work.

    And...it does!! The only thing I had to do was actually drag it onto the Warlord's token. I.e. the effect is not automatically applied, you have to "turn it on."

    Is that the intended behavior?

    Anyway, thanks to bmos and kentmccullough and everyone else who worked on this, I think it's gonna be a huge time saver!
    I haven't played 4E in Fantasy Grounds, so I'm not sure of the "standard" expectations there. In general though for most rulesets that I've interacted with effects have to be manually applied either from the effect window or a power. There may be a 4E equivalent of the 5E Advanced Effects extension floating around somewhere, though I haven't seen one.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  8. #458
    Quote Originally Posted by mattcolville View Post
    Curious whether this will work with Zones in 4E. I.e. "anyone in this zone suffers a debuff."

    I think I read it uses Distance From Token? If so would it work if we used a token to mark the center of the zone?

    I wonder if you could use this in 4E to do Close Burst attacks and effects without having to manually target everyone?
    For Zones it should work as you expect; I've done so for AoE conditions in 5E. Just need to have an entry in the CT and its token on the map.

    I don't think auras will be able to help streamline targeting for attacks though.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  9. #459
    Persistent effects like that aren't part of the default behaviour of the addon.

    There is a 5e addon that adds fields to items, characters, and NPCs for them to have automatic effects that are always active on them: https://www.fantasygrounds.com/forum...cs-characters)

    I haven't tested it for compatibility with 4e, though.

  10. #460
    Does anyone know how to write Radiant Consumption the aasimar feature using this effect tag?

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