Thread: 5E - Aura Effects
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May 10th, 2021, 17:32 #371
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May 11th, 2021, 04:26 #372
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Is it possible to create an aura like the twilight sanctuary?
Power heals 1d6 + level for allies up to 30 feet
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May 11th, 2021, 07:13 #373
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Maybe REGEN will help. If you have the REGEN effect than you will regenerate HP on the start of your turn. So if you start your turn inside the aura you should heal.
AURA: 30 friend; Twilight sanctuary; REGEN: 1d6+[LV]
The [LV] should be applied if you put the code from the char sheet into the combat tracker. If it does not work try
AURA: 30 friend; Twilight sanctuary; REGEN: 1d6+5
for LV 5...
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May 11th, 2021, 07:34 #374
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Just read the instructions of twilight sancutuary
You grant it temporary hit points equal to 1d6 plus your cleric level.
You end one effect on it causing it to be charmed or frightened.
Temp HP could not be "heald" without an extension. REGEN does real healing.
You will need this extension:
https://www.fantasygrounds.com/forum...rary-hitpoints
TEMP is on the start of the turn and not on the end, so.....
there is also an conflict with Ongoing Saves extension...
https://www.dmsguild.com/product/312...g-Save-EffectsLast edited by MSW; May 11th, 2021 at 08:08.
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May 11th, 2021, 18:24 #375
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May 12th, 2021, 11:44 #376
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AURA: 30 friend; Twilight sanctuary; TEMPO: 1d6+4
If the first extension is loaded.
It will make the roll on the start of the turn. I don't think that there is a possible coding, to do it at die end...
The [LVL] doesn't work with 1d6+ ....Last edited by MSW; May 12th, 2021 at 11:54.
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May 12th, 2021, 14:47 #377
So the latest version of CoreRPG released on 2021-05-11 had this note: [DEV][CoreRPG+] Adjusted EffectManager.addEffect to not display duplicate effect message if show message flag set to false.
As a result I was able to change some of the code around to allow non locking movement with the mouse to work and not spam the chat window. I've attached a version with just this change if anyone wants to give it a try early.
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May 12th, 2021, 17:09 #378
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May 12th, 2021, 18:56 #379
Last edited by kevininrussia; May 12th, 2021 at 19:30.
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May 12th, 2021, 19:30 #380
It's working for me as GM in PFRPG. Checking 4E now.
EDIT: how weird!
in 4e with AURA: 1 foe; etc it gives aura on diagonals and to the left or right, but directly above or below the effect is removed. something does seem to be weird about the distance calculation there.
EDIT 2: I think it's an issue with how Token Height handles the 1 unit/square of 4e.Last edited by bmos; May 12th, 2021 at 19:41.
bmos' extensions
he/them
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