Thread: 5E - Aura Effects
-
May 4th, 2020, 20:47 #1
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
5E - Aura Effects
This extension is now being updated and handled by Bmos please see FORGE for the latest version.
Other Bmos Creations can be found Here
Original Extension information is outdated and will not be updated here. Some effects assume ownership of additional extensions.
This extension is built to accommodate auras of any kind. Paladin auras, or even spell auras (such as spirit guardians). This is a relatively complex extension and will require some explanation and examples.
I've added a few things in, mainly is the "AURA" effect, the other is an additional conditional helper "FACTION()"
A few examples for how you would use this.
Code:AURA: 10 friend; Aura of Protection; SAVE: 5
Everything after the "AURA: #distanceInFeet auraType;" will be added to other tokens when applicable inside the distance prepended by "FROMAURA:"
What this means is the paladin themselves will not gain a FROMAURA: effect, however the SAVE: 5 will still work for them as well.
This is why I've added in the additional conditional type "FACTION()"
For things like Spirit Guardians I've used it like this:
Code:AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 3d8 necrotic; (C)
The following aura types are allowed:
- friend
- foe
- all
The following faction types are allowed:
- friend
- foe
- neutral
- faction
One thing to note regarding faction types is you can also use the "!" operator before any of them to include all except for that type. "!friend" would be anything that's not in the same faction as yourself. The foe faction would also do the same thing, as it assumes neutral/faction type enemies are not your friends as well. I can be convinced to adjust this to only include the foe/enemy faction type (the red underlay on map) if that is preferred.
This extension is still not fully tested, so do let me know if there are issues that anyone comes across.
I've also added an option menu to silence the notifications about the effects which can be filtered based on aura type (we found that the paladin's aura was very spammy during play).
NOTE: Presently if you're using token locking you must be on the 'test' build of FGC in order for this to work properly. If you're not using token locking then the current 'live' build is also fine. As of May 5, 2020 - FG v3.3.10 - Should be able to be back on 'live' for FG v3.3.11 Again this is only if you're using token locking.
Version 0.4:
- Base implementation of AURA effect type along with FACTION() conditional type.Last edited by kentmccullough; August 5th, 2022 at 08:06.
-
May 4th, 2020, 20:52 #2
Nice one.
Have you added this one to your list? I just stickied your list rather than listing all your extensions a) out of laziness and b) I'm always running out of room in the sticky thread.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 4th, 2020, 20:53 #3
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
Yup, I've also added it to my list. I figured one list would probably be easier for you to manage anyway. Thanks for adding it to the sticky!
-
May 4th, 2020, 23:36 #4
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
May 4th, 2020, 23:36 #5
I'm having issues getting this extension to work, I copied the effects from your example (I've tried both with the ongoing saves ext), and gave the npcs the faction markers, but I can't get it to give them the "fromaura" effect.
-
May 4th, 2020, 23:38 #6
This looks amazing! I can't wait to try it out, but will be a few days before I can.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
-
May 5th, 2020, 04:18 #7
- Join Date
- May 2018
- Posts
- 199
Hot dang. Another one. This is awesome. Gonna try it tomorrow. Thank you.
-
May 5th, 2020, 15:06 #8
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
Last edited by kentmccullough; May 5th, 2020 at 15:41.
-
May 5th, 2020, 17:57 #9
I tried that, but it didn't change anything. For testing I made a new campaign with aura effects as the only extension loaded (I used Lost Mines of Phandelver for simple pregens and maps). I added FACTION(friend) to the allies, and then added the sample aura you provided to the "paladin" while outside of the radius. I then moved the paladin into radius, and rolled some saves. It looks like it didn't parse in any of the initial information, and just gave the "paladin" SAVE: 5;
1-Initial Set Up.jpg
2-Effect Added.jpg
3-Token with Effect Moved into range.jpg
4-Save without changing turn order.jpg
5-Change after changing turn order.jpg
-
May 5th, 2020, 18:09 #10
- Join Date
- May 2018
- Posts
- 199
I couldn't get this to work for me either. I will test some more later tonight, and take screenshots if able too tonight. Thank you
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks