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  1. #1

    Error - Unable to register server with lobby server

    I am trying to fire up my Starfinder server but my friend can't find it and I am getting this error. Please help.

    [5/2/2020 9:47:58 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/2/2020 9:47:58 PM] Launcher scene starting.
    [5/2/2020 9:48:07 PM] Starting cloud server mode. [RichterVonStreed]
    [5/2/2020 9:48:10 PM] Game server started. [68.183.117.123:56862]
    [5/2/2020 9:48:10 PM] Launcher scene exiting.
    [5/2/2020 9:48:10 PM] Tabletop scene starting.
    [5/2/2020 9:48:10 PM] Match successfully created on lobby.
    [5/2/2020 9:49:21 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/2/2020 9:49:37 PM] Handler error: [string "scripts/manager_class.lua"]:323: createChild: Invalid argument 1
    [5/2/2020 9:49:38 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/2/2020 9:49:38 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/2/2020 9:49:42 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/2/2020 9:49:42 PM] [<color="red">ERROR</color>] Unable to register server with lobby server.

  2. #2
    Zacchaeus's Avatar
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    What type of license do you own? And have you added the key into settings?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

  4. #4
    Trenloe's Avatar
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    Yep, it’s a known issue with loading a bunch of the Starfinder modules in FGU.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    It is an FGU Ultimate license and yes, i have the license key saved in settings. I will try playing around with loading/unloading modules and see if it works but last night he could not find our other campaign (that took forever to get him into) so I tried to create a new server to see if that would help after and all I had loaded was the core rulebook, core rulebook (player) so he could create his character, and the Incident at Absalom Station so i had some NPCs to throw at him while we tried to figure out how combat works.

    I am confused. If I can't run three basic modules what is the point of even owning this?! Without the modules the product is pretty much useless. I understand this is still in beta but not being able to run a basic campaign and have players join is ridiculous. By beta it should at least be playable.
    Last edited by RichterVonStreed; May 3rd, 2020 at 15:20.

  6. #6
    Trenloe's Avatar
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    I totally agree that it's not good that there's currently an issue with some of the Starfinder DLC. Unfortunately, I've not seen a definitive post on how many/which modules cause an issue.

    Until this is fixed, one thing I'd recommend - as the GM, only load the modules you're going to use. You don't need to load modules the player is going to use - just make sure they are allowed to open them.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    damned's Avatar
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    Also load them AFTER the game table is up and UNLOAD them before exiting.
    Again - not ideal but the issue has been noted and they are working on it.

  8. #8
    Trenloe's Avatar
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    And, sorry, I wasn't clear with my earlier statement. I didn't mean that the modules couldn't be loaded *within* a session. The issue appears to be linked to having large modules load during startup of the campaign. During campaign startup, FG loads all modules that were opened at the end of the last session. And, it appears in this case, that it takes too long for some of the Starfinder modules and this creates the errors seen before.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #9
    Trenloe's Avatar
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    Doing some testing. Note - I've removed my IP address below and replaced with xxxx.

    Initial load - no modules loaded:
    Code:
    [5/3/2020 3:49:24 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 3:49:24 PM] Launcher scene starting.
    [5/3/2020 3:49:39 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 3:49:42 PM] Game server started. [xxxx:63075]
    [5/3/2020 3:49:42 PM] Launcher scene exiting.
    [5/3/2020 3:49:42 PM] Tabletop scene starting.
    [5/3/2020 3:49:42 PM] Match successfully created on lobby.
    [5/3/2020 3:50:06 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 3:50:06 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    Then when opening Core rules, takes a while and the console shows that it lost connection during this time but did successfully recreate the lobby:

    Code:
    [5/3/2020 3:53:22 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 3:53:22 PM] Match successfully created on lobby.
    The same thing happened when I loaded the Core rules (players) module:

    Code:
    [5/3/2020 3:54:21 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 3:54:21 PM] Match successfully created on lobby.
    The above two lost connection/recreated lobby messages didn't appear when I loaded Dead Suns AP 1.

    I then exited FG with Dead Suns Part 1, Core Rules and Core Rules (Players) loaded. Then restarted the campaign, and got the error reported at the beginning of this thread:

    Code:
    [5/3/2020 3:55:04 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 3:55:04 PM] Launcher scene starting.
    [5/3/2020 3:55:16 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 3:55:19 PM] Game server started. [xxxx:64046]
    [5/3/2020 3:55:19 PM] Launcher scene exiting.
    [5/3/2020 3:55:19 PM] Tabletop scene starting.
    [5/3/2020 3:55:19 PM] Match successfully created on lobby.
    [5/3/2020 3:56:29 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 3:56:47 PM] Handler error: [string "scripts/manager_class.lua"]:323: createChild: Invalid argument 1
    [5/3/2020 3:56:49 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 3:56:49 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/3/2020 3:56:52 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 3:56:52 PM] [<color="red">ERROR</color>]  Unable to register server with lobby server.
    So, I unloaded the Core rules (players) module and kept Dead Suns Part 1 and Core Rules loaded and exited and restarted. It loses connection but does recreate the lobby:

    Code:
    [5/3/2020 3:57:39 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 3:57:39 PM] Launcher scene starting.
    [5/3/2020 3:57:46 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 3:57:51 PM] Unable to check lobby server.
    [5/3/2020 3:58:11 PM] Network setup cancelled by user.
    [5/3/2020 3:58:15 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 3:58:20 PM] Unable to check lobby server.
    [5/3/2020 3:58:23 PM] Network setup cancelled by user.
    [5/3/2020 3:58:36 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 3:58:39 PM] Game server started. [xxxx:52206]
    [5/3/2020 3:58:39 PM] Launcher scene exiting.
    [5/3/2020 3:58:40 PM] Match successfully created on lobby.
    [5/3/2020 3:58:40 PM] Tabletop scene starting.
    [5/3/2020 3:59:45 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 3:59:45 PM] Match successfully created on lobby.
    [5/3/2020 3:59:47 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 3:59:47 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    I then tried starting with Dead Suns Part 1 and Core Rules (Players) loaded when the campaign last exited. It loses connection but does recreate the lobby:

    Code:
    [5/3/2020 4:04:25 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 4:04:25 PM] Launcher scene starting.
    [5/3/2020 4:04:33 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 4:04:36 PM] Game server started. [xxxx:59528]
    [5/3/2020 4:04:36 PM] Launcher scene exiting.
    [5/3/2020 4:04:36 PM] Tabletop scene starting.
    [5/3/2020 4:04:36 PM] Match successfully created on lobby.
    [5/3/2020 4:05:41 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 4:05:42 PM] Match successfully created on lobby.
    [5/3/2020 4:05:44 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 4:05:44 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    I loaded only the Core Rules and Core Rules (Players) modules before restarting the session:

    Code:
    [5/3/2020 4:12:13 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 4:12:13 PM] Launcher scene starting.
    [5/3/2020 4:12:19 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 4:12:23 PM] Game server started. [xxxx:52818]
    [5/3/2020 4:12:23 PM] Launcher scene exiting.
    [5/3/2020 4:12:23 PM] Tabletop scene starting.
    [5/3/2020 4:12:23 PM] Match successfully created on lobby.
    [5/3/2020 4:13:33 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 4:13:33 PM] Match successfully created on lobby.
    [5/3/2020 4:13:35 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 4:13:35 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    Going back to the modules that caused the issue earlier (Dead Suns Part 1, Core Rules and Core Rules (Players) loaded):

    Code:
    [5/3/2020 4:14:56 PM] FGU v4.0.0 ULTIMATE (2020-04-28)
    [5/3/2020 4:14:56 PM] Launcher scene starting.
    [5/3/2020 4:15:03 PM] Starting cloud server mode. [trenloe]
    [5/3/2020 4:15:06 PM] Game server started. [xxxx:65101]
    [5/3/2020 4:15:06 PM] Launcher scene exiting.
    [5/3/2020 4:15:06 PM] Tabletop scene starting.
    [5/3/2020 4:15:06 PM] Match successfully created on lobby.
    [5/3/2020 4:16:18 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 4:16:36 PM] Handler error: [string "scripts/manager_class.lua"]:323: createChild: Invalid argument 1
    [5/3/2020 4:16:38 PM] RULESET: SFRPG ruleset v2.1.1 for Fantasy Grounds
    Copyright 2004-2018 Smiteworks USA, LLC
    [5/3/2020 4:16:38 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/3/2020 4:16:41 PM] [WARNING]  Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [5/3/2020 4:16:41 PM] [<color="red">ERROR</color>]  Unable to register server with lobby server.
    And we get the error.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10
    Trenloe's Avatar
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    So, from the above post with all of the testing, 2 big modules (Core rulebook and Core rulebook (players)) plus one part of an AP produced the issue. Like I said in post #6, the GM shouldn't need to load the Core rulebook and Core rulebook (players) - these are both massive modules with thousands of XML data records. There appears to be a tipping point during the loading of a campaign with more than a couple of modules. So, as suggested, to avoid this issue (until it's fixed) the GM should unload their modules before exiting the previous session. If they forget, just load it up, unload modules, exit and then load up again.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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