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May 4th, 2020, 06:53 #11
I've run plenty of one-shots for folks who have never used FG, a few who have never played RPGs. Almost all of them pick it up within the first hour of actual play. For all of these they have pre-gen characters that I set up, so I can point them to where the things are they need. GMing can take a lot more, but you don't have to use it all.
Learn what you need to get started, then learn a little more. Don't try to learn it all before your first session. Remember, How do you eat an elephant? One bite at a time.
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May 4th, 2020, 09:41 #12
Thank you both. In all honesty, you're probably correct in that I'll need some aid. I'm going to try to eat as much of the elephant as I can, though, so I at least have an idea about what it is I want to know, hahaha. I'm certainly no genius by any stretch of the imagination, though, and don't hold any illusions that I can do it all without any kind of help.
They really are. The very first response to this thread has a link to a thread with a directory of many helpful threads and videos on both specific tasks and generic use. I was also able to find an additional YouTube series that really has a nice step-by-step-from-nothing tutorial for Unity (the aforementioned directory is nice, but seems to lack that, unless I missed it) by a user called Stoehovve. Very informative for a person like me, though it might take a few days to watch and take in all of the info. (I'm just now starting the 7th video of 22, and I skipped the first three, hah.)
I'll toss a link if anyone is interested.
EDIT: Meant that link for the general "you," not specifically "you," so I changed to to "anyone." XD
EDIT2: Also, for anyone reading, it's been brought to my attention that the playlist linked above does have at least some discrepancies/errors. If you happen to use it on your own, be aware of that and have FGU open so it's easier to follow along and spot them. (Or read the helpful comments left by viewers.)Last edited by Sarteck; May 4th, 2020 at 13:00.
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May 4th, 2020, 09:54 #13
- Join Date
- Nov 2015
- Location
- Melbourne, Australia
- Posts
- 40
I’ve owned FG and only recently started DMing and using FG properly. While the current global situation gave rise to the opportunity to play the learning curve also held me back. I mucked around starting to make my own modules etc but trial and error really played a big part. I’m now four sessions in and the players pretty much know what’s what now, every session I try to inform them of a new thing in FG and a new D&D Rule that we haven’t used yet. Ultimately fun is the main thing and if you figure out enough to run your first session you’ll be in business.
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May 6th, 2020, 04:32 #14
Just a heads up (mostly for those from Roll20 that I linked to this thread), FantasyGrounds staff quickly replied to my e-mail asking for credit on my 30-day Ultimate sub so that I could just switch it to the one-time purchase.
You guys sold me on it; it's a great product, and I'm in.
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May 6th, 2020, 05:02 #15
- Join Date
- May 2018
- Posts
- 199
Glad you switched. Welcome. If need help with anything just ask.
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May 7th, 2020, 09:22 #16
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May 7th, 2020, 09:52 #17
- Join Date
- May 2018
- Posts
- 199
I recommend these, these are new and was just pit on the dmguild worth it.
https://www.fantasygrounds.com/forum...KentMcCullough
This is the specific one your asking about that is on dmsguild.
https://www.dmsguild.com/product/261...ate_rem=878507
Its one of three. The other 2 are called "One Click More" and "Dm Tools"
They are nice.
EDIT: Just wanted to give a bit of caution. Don't go and add bunch of extensions at once. Some of them may not like each other and corrupt data. The ones I listed above play well as far as I know. But do make back up regularly just incase.
EDIT: Not sure if these work for FGU.Last edited by Beemanpat; May 7th, 2020 at 11:37.
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May 7th, 2020, 09:58 #18
- Join Date
- Aug 2019
- Posts
- 2,025
The highest fence to jump for me was getting my players to install the client on their systems. At least with "Classic" + Ultimate license there is no need for them to create any account whatsoever, which is a plus versus platforms like Roll20. On the other hand they may need to create a voice chat account on a service like Discord, so there is that. People seem to prefer using a browser based VTT account instead of running software on their computer. I hope that "Unity" will not force demo users to create an account.
Once that hurdle is overcome players got into FG easy enough, either because they learned the UI alongside the GM (myself) or because the GM knew the UI good enough to give concise instructions on what to do. It likely helps a lot to have players who are somewhat acclimated to use desktop computer programs. And once everyone gets used to all the automation (especially hit/damage rolls) they usually like that they get rid of all the "accounting" work an at-the-table printed sheet usually brings along. It's still a lot of clicking for crunch heavy systems, though.
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May 7th, 2020, 11:17 #19
Ended up one of my players was using Linux, and seems FGU's not out on that for the moment. Fortunately, I happen to have an extra bit of cash, found out she lives an hour south of me, and am sending her a cheap Windows laptop. XD
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May 7th, 2020, 11:27 #20
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