Thread: FGU tiles from Dungeon Painter
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April 28th, 2020, 03:41 #1
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- Dec 2017
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- 4
FGU tiles from Dungeon Painter
Hey fellow nerds, I just want to share this Python script I created to help make Fantasy Grounds Unity LOS definitions from Dungeon Painter (Steam version) save files. The script creates xml file from the dps save file and if correctly done the image exported from dungeon painter will line up perfectly with wall, doors, and secret doors. It's a pretty simplistic script but functional for the things I do with it. I have only used it with Python 3.7 on Windows 10 but there should be no issues with other OSes and later versions of Python.
Readme: https://github.com/BlakeTacklind/Til...ster/README.md
Script: https://raw.githubusercontent.com/Bl...application.py
I have included a little sample of a map I created in a few minutes.
Play on,
Zoltan
Please tell me if you find any bugs!
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April 28th, 2020, 06:07 #2
Moved to the Armory to be with other community creations/tools.
This sounds great, thanks for contributing to the community!
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 3rd, 2020, 14:42 #3
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This worked great for a DPS map set at 100px by 100px.
It created the walls and doors - though the map was ever so slightly offset and some bleed effects from LOS.
This looks very, very promising.Ultimate License
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May 5th, 2020, 05:25 #4
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- Dec 2017
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You can change the pixels per square with the -r option. I added it to the Readme to be more visible.
I noticed this too occasionally. In my experience it was in maps that include "jagged" walls. I have added a -x and -y command to shift the LOS by a certain number of pixels. I haven't figured you why this happens yet.
Thanks
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May 5th, 2020, 05:26 #5
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- Dec 2017
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Now includes a --trees option to create terrain around tree trunks and walls around columns!
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April 13th, 2021, 23:08 #6
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- Dec 2015
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With recent changes to DPS to version 2 - is this usable or has the LOS portion of DPS changed?
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