Thread: Cyberpunk Red (not 2020)
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April 23rd, 2022, 19:53 #31
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April 23rd, 2022, 20:01 #32Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 23rd, 2022, 22:14 #33
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April 25th, 2022, 03:43 #34
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Just uploaded a quick v0.4 on the post that also gives the Program-type NPC's "Effect" field the same fix for damage/damage types!
Next weekend I will try to dig in to some of the other minor known issues and maybe add some more features.
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April 25th, 2022, 07:29 #35
And by the way @seansps thank you for all your effort and beautiful work!!!
Daniele Roitero
Trieste, Italy
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April 25th, 2022, 07:36 #36
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April 25th, 2022, 09:31 #37
No idea if this is a bug, or I'm making a mistake somewhere. I'm trying to set up some Cyberware for my players, but I can't get the Bonuses to work.
CPbonus1.jpg
CPbonus2.jpgPathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 25th, 2022, 09:57 #38
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Thanks for raising! I’ll take a look again at the code there next as soon as I’m able. My guess is that there is a bug when parsing the skill names.
It should be automatically adding the value there to the “Misc” bonus box for that given skill. If it’s not doing that automatically you can do it manually as a workaround - but I’ll take a look!Last edited by seansps; April 25th, 2022 at 10:07.
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April 25th, 2022, 10:21 #39Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 25th, 2022, 10:25 #40
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No problem! I also just thought too— the bonuses are only applied if they were on the item prior to being equipped. (Not if changed after!) So that might be what happened here too. But the format you have is right. I’ll
play around with it later today too.
There’s also an Effect that works for this. (Or should.) That uses a different format (SKILL:SKILLNAME X) (Ex: SKILL:Human Perception 2)
But for Cyberware, which is more semi-permanent than fleeting like an effect, the Misc bonus box is probably better!
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