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  1. #11
    celestian's Avatar
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    I've put the code into a extension bundle so folks can look at what I'm doing and make suggestions. This is CoreRPG. Should work with any CoreRPG layered ruleset.

    There are still a few outstanding issues I'd like to resolve. One of which is I want these to overlay ALL windows but not sure how to get to that point yet. For example if you have the Combat Tracker below the menu buttons the list of menus will be placed below the CT, not over it.



    Keep in mind I am not planning to keep this extension maintained, it's just proof of concept work seeking feedback.


    (Removed the attached extension, please use the better version of it found here.)
    Last edited by celestian; May 22nd, 2020 at 19:33.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #12
    celestian's Avatar
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    So I got the bulk of the topics sorted out but there is one lingering option that escapes me.

    Is it possible to set a panel as "ALWAYS ON TOP" of any window?

    I've tried various options to bring it to the front but none of those work with panels. Right now, for example, the Menu/Records drop downs will be placed behind the Combat Tracker window... which is quite annoying as I like to have the CT at the top (just under them).

    Here is a short video to what I've working so far.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  3. #13
    celestian's Avatar
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    Well, it seems to be working now after a 3rd re-write.



    Since there isn't any built in functionality for this sorta thing (layer placement of windows) it required a little bit of work with individual windows and moving them about but... user won't know any better.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #14
    So I'm having the opposite problem, and not to hijack your thread (I love this concept by the way), but can you share what you did to be always on top?
    I bash.

  5. #15
    celestian's Avatar
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    Quote Originally Posted by Heilemann View Post
    So I'm having the opposite problem, and not to hijack your thread (I love this concept by the way), but can you share what you did to be always on top?
    Are you talking about the menu buttons? The way I did that was to make them their own window (the drop downs). In effect its spawning a window that is minimized when not active. To be fair it's not always on top, it just opens on-top when used. It's much like the Combat Tracker window, when you open it, it's on top.

    Panels are ... not a easy to deal with and other than the buttons themselves I don't use them for anything else (the panel for buttons allow the menu to be moved). They certainly don't have any means of changing the position (Z axis if you will) more than a very rudimentary level. I found that using <bounds> instead of the <anchored> options for panels that it would place it on a higher level than some of the other panels. My doing that for the characterlist (portraits) and dicetower they would then show up ON TOP of a "desktop view" map/image.

    But, programmatically moving them above others was not a option in the API that I could find.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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