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  1. #11
    Zacchaeus's Avatar
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    Quote Originally Posted by tomjscott View Post
    How do you use Sounds in FG? I saw a video of someone running an FG game and there was a Sounds button, but I don't have any such button in my FG. Is it some sort of add-on module?
    The video probably showed an extension that is no longer available. But there is this one https://www.fantasygrounds.com/forum...ent-Extension)

    But there is no native in build way to play sounds in FG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  2. #12
    Ok, thanks. Do you know if FG Unity will have sound capability at some point?

  3. #13
    Zacchaeus's Avatar
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    Quote Originally Posted by tomjscott View Post
    Ok, thanks. Do you know if FG Unity will have sound capability at some point?
    It isn't planned that I am aware of.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  4. #14
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    Quote Originally Posted by tomjscott View Post
    How do you use Sounds in FG? I saw a video of someone running an FG game and there was a Sounds button, but I don't have any such button in my FG. Is it some sort of add-on module?
    do you remember which video you saw? There was an older extension which allowed you to trigger sounds from within FG that is not longer available. Currently, there are 2 FG extensions commonly used for sounds.

    I wrote one specifically for working with Syrinscape sounds. It is available on the DMsGuild at https://www.dmsguild.com/product/301...iate_id=712946

    Celestian also wrote one called AudioOverseer which is free and available here on the FG forums.

  5. #15
    Quote Originally Posted by mattekure View Post
    do you remember which video you saw? There was an older extension which allowed you to trigger sounds from within FG that is not longer available. Currently, there are 2 FG extensions commonly used for sounds.

    I wrote one specifically for working with Syrinscape sounds. It is available on the DMsGuild at https://www.dmsguild.com/product/301...iate_id=712946

    Celestian also wrote one called AudioOverseer which is free and available here on the FG forums.
    This video showing a session of Princes of the Apocalypse has some Sound feature being used.

    https://youtu.be/JRKcDbWk8rE

  6. #16
    Zacchaeus's Avatar
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    Yes, that one extensions is no longer available.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  7. #17
    It isn't planned that I am aware of.
    Is it really not planned?

    I mean, FG already play a ring on turn start. Is'nt that already part of the work on making it play any other sound?

  8. #18
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    Quote Originally Posted by fabiocm View Post
    I mean, FG already play a ring on turn start. Is'nt that already part of the work on making it play any other sound?
    Playing a small built-in sound is completely different from streaming/uploading sounds to all the clients in almost real-time.
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  9. #19
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    Quote Originally Posted by fabiocm View Post
    Is it really not planned?

    I mean, FG already play a ring on turn start. Is'nt that already part of the work on making it play any other sound?
    The ring on turn sound is baked into the FG executable. Thats a very different thing from managing and playing external content, whether actual files, streaming audio, or web linked content. That may be something they consider after Unity is out, but for now we use the various workarounds for getting and using audio within FG. I use syrinscape and my extension for it. It seems to work well enough for my group. There are other extensions available here on the forums as well to help with that. If FG ever does add more audio capabilities, I guarantee you extension authors will make use of it.

  10. #20
    Quote Originally Posted by osarusan View Post
    I use Syrinscape + the FG Syrinscape plugin to do sound triggers. It's pretty fun, but it can be buggy too. You'll have to manually adjust a lot of the sound entries if you use that plugin, otherwise you'll get sound effects when you don't want them.
    Where can I find this sorcery?? Is the plugin just for FGC or can I use it in FGU?
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