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  1. #291
    Good morning again my friends, first of all, awesome imprevement with the toggle damage/effects BUT (i think that this made a new bug)

    There is a new bug with the last update. Now seems like ALL the attacks with the NPC are treated like "effects"...

    I post an image as an example

    effect.png

    Thank you!

  2. #292
    Quote Originally Posted by Lordbat View Post
    Good morning again my friends, first of all, awesome imprevement with the toggle damage/effects BUT (i think that this made a new bug)

    There is a new bug with the last update. Now seems like ALL the attacks with the NPC are treated like "effects"...

    I post an image as an example

    effect.png

    Thank you!
    Yeah, as soon as I saw this report, I ended up kicking myself. I had a feeling I was missing testing something. I'll look into how I'm going to get the same level to work with NPCs. I may just force the old functionality the NPCs had before the update to the player's fix. I'll have to think about how to approach this as to help smooth this to work as I think it should.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #293
    As an idea, couldn't you parse for the keyword Damage in the attack string as an indicator?

  4. #294
    Quote Originally Posted by Hjorimir View Post
    As an idea, couldn't you parse for the keyword Damage in the attack string as an indicator?
    I did just that. It will be checking for damage or affliction in the attack line moving forward. If those are not present it will be treated as an effect. Same rules apply with putting in vs <defense> in the parenthesis to signify the defense to roll. Will be available with the next weekly update.
    Last edited by superteddy57; May 12th, 2021 at 16:07.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #295
    As an idea, couldn't you parse for the keyword Damage in the attack string as an indicator?

  6. #296
    (As an aside, my friends and I have been VERY impressed with the speed all of you developers respond to our reported bugs across all of the rulesets. It's so damn refreshing to see a company that cares like this.)

  7. #297
    Quote Originally Posted by Hjorimir View Post
    (As an aside, my friends and I have been VERY impressed with the speed all of you developers respond to our reported bugs across all of the rulesets. It's so damn refreshing to see a company that cares like this.)
    Well we are glad to get you back up and running your games. I know I would personally not like it if I couldn't play my weekly game
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  8. #298
    Quote Originally Posted by superteddy57 View Post
    I did just that. It will be checking for damage or affliction in the attack line moving forward. If those are not present it will be treated as an effect. Same rules apply with putting in vs <defense> in the parenthesis to signify the defense to roll. Will be available with the next weekly update.
    Thank you for your fast response!

    with the quote, how can i do what you say?

    thank you!

  9. #299
    Quote Originally Posted by superteddy57 View Post
    I did just that. It will be checking for damage or affliction in the attack line moving forward. If those are not present it will be treated as an effect. Same rules apply with putting in vs <defense> in the parenthesis to signify the defense to roll. Will be available with the next weekly update.
    Maybe I'm not understanding, but why check for Affliction? It's a DC 10 + Rank resistance check normally (by my reading).
    Attached Images Attached Images

  10. #300
    Quote Originally Posted by Lordbat View Post
    Thank you for your fast response!

    with the quote, how can i do what you say?

    thank you!
    Example: Obsidian Hatchet +7 Close Damage 5 (+5/20-20)
    This will make it a Damage check

    Example: Obsidian Hatchet +7 (+5/20-20)
    This will make it an Effect check

    The reasoning for affliction as it is a damaging effect. You can get harmed physically with affliction. If this is not the case, that you wish to have affliction part of the damage, I can change it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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