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April 24th, 2020, 23:51 #11
My modules did not have Armor so that sounds not the correct module. Also mine would indicate player or gm version. I will need to check.
Dominic Morta
Ruleset Developer
Smiteworks
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April 25th, 2020, 02:07 #12
Make sure you are on the Test server from the instructions in OP. Then go into your modules folder and delete the module for the Hero's Handbook. Then try doing another update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Have a suggestion?-Feature Request
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April 25th, 2020, 04:47 #13
- Join Date
- Sep 2017
- Posts
- 3
Just purchased Mutants and Masterminds 3e. Followed the instructions for updating to the test server. Can see the two modules loading, but they do not show up to select in the library. Install location and data directory are not the defaults for Steam, but all settings are pointing to the correct location. There are simply no modules to load in the library.
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April 25th, 2020, 06:08 #14
- Join Date
- May 2012
- Posts
- 411
Mine doesn't show up in the library either.
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April 25th, 2020, 09:52 #15
I have double checked and I am in Test.
I have 3 in my folder (...\AppData\Roaming\SmiteWorks\Fantasy Grounds U\channels\Test\modules):
Mutants and Masterminds 3E Hero's Handbook (GM)
Mutants and Masterminds 3E Hero's Handbook (Players)
Mutants and Masterminds 3rd Ed Heroes Handbook
I have removed all 3 and now updating...
I now only have these 2:
Mutants and Masterminds 3E Hero's Handbook (GM)
Mutants and Masterminds 3E Hero's Handbook (Players)
I start a new campaign. There is no Hero's Handbook showing in Modules. And, of course, Library shows nothing. I seem to be at the same point as stoyrwalker22 and vegaserik.
Any ideas?
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April 25th, 2020, 14:03 #16
- Join Date
- Apr 2020
- Posts
- 3
it's April of 2020, are you anywhere near releasing this on live?
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April 25th, 2020, 14:40 #17
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April 25th, 2020, 15:37 #18
@TriOpticon Great to hear you see two modules. The mistake was on my part. Thank you for helping me diagnose this. I pushed a fix for review and should be hitting Test server when it's given the green light.
@RicochetJack We released this upgrade to the Test server and will be there for some time for testing. No ETA on when it will go to the Live server.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 25th, 2020, 22:39 #19
Thanks, @superteddy57. Once it gets updated I will give it a look over and try creating a character. Looking forward to it!
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April 26th, 2020, 21:54 #20
I was literally just about to give up on looking for a super hero ruleset to use with FG and go back to using Savage Worlds (great system but not ideal for my style of super hero games) I'm so glad someone is reviving this system for improvement and I'm looking forward to testing some stuff out and watching the progress.
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