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  1. #421
    Thanks for the fix. I didn't see it in the fix list, but it is working!
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  2. #422
    After the latest update, trying to add an advantage raises an error. I've attached the error message to this post. This happens for all player characters in all campaigns. Unrelated, but how do you add extras/flaws to powers under the new character sheet system? You used to be able to drag them from the Extras/Flaws menu to the power on the character sheet but that no longer seems to work.Screenshot from 2024-12-16 20-49-58.png

  3. #423
    I will have a fix rolled up for tomorrow's update. The drag and dropping was causing issues and you will need to drop them on the power record itself. This ensures they are added correctly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #424
    I'm back with more bug reports.
    * Defenses (Dodge, Parry, etc) do not add stat bonuses, even when the correct stat bonus is used
    * "Add Effect" option in Powers Context Menu -> Add -> Add Effect works, but "Add Attack" does nothing until "Add Effect" is used on the same power.
    * "Total Stat Rank Enh" text above Fortitude and Will in defenses is no longer aligned to Fortitude and Will and instead appears to be aligned to the right edge of the character sheet (example in screen shot of both this and the first bug in the list)
    Screenshot from 2024-12-18 18-55-19.png
    * Extras/flaws do not appear to be addable to a power any more unless I'm doing it wrong (sent a video on this over Discord)
    * Adding an advantage to the advantage list throws [ERROR] Handler error: [string "C:..t_main_powerpoints:..erpointsadvantages"]:13: attempt to index field 'windowlist' (a nil value)

    I'll keep adding more to this thread if I find them. I appreciate the quick turn around on support issues but I'm surprised how buggy the M&M module has suddenly become. Was there a CoreRPG update for FG that broke stuff?

  5. #425
    Quote Originally Posted by blmontgomery View Post
    * Adding an advantage to the advantage list throws [ERROR] Handler error: [string "C:..t_main_powerpoints:..erpointsadvantages"]:13: attempt to index field 'windowlist' (a nil value)
    By the way, this bug seems to be linked to power points calculation as both the text implies this and adding advantages no longer increases the power point costs on the sheet.

  6. #426
    Pushed a hotfix that should fix most of what you reported. The labels on the attributes and defenses will need a second look as the list wont' expand and I'll need to come up with another solution.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #427
    Skipped last week games but finding some issues this week. The skills are not alphabetized. That was making more work for the players.

    I also have them roll some rolls in the safe/tower. When they click the dice to pick it up. it automatically rolls and when they drop it in the tower it rolls again.

    Lots of issues with powers previously working no longer working. Once you finish the rounds of fixing, I will spend some time updating Character sheets.

    Thanks! and Merry Christmas.
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  8. #428
    I am more than willing to help, but I need more specific information on what is not working with powers and what rolls specifically they are trying to drop into the tower. It would also help with steps to replicate the issue so we can see it on our end to hunt down the cause. I tested dragging skills, attributes, saves and powers to the tower and they don't roll twice with my steps. So I'm needing more information to help get this resolved.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #429
    When a skill roll is clicked to pick it up, it automatically rolled the skill and then when I dropped the dice in Chat it rolled it again.(this is from the skill page)

    I do have hidden GM rolls on also. not sure if that matters. Even as a GM or player. I did have an extension (CoreRPG Has initiative indicators), and I removed it and there was no difference.

    The skills are not in alphabetical order. I am also clicking picking up the TOTAL button to drag to the tower/safe.

    a single left click is causing the roll.

    This campaign is very old. We had talked about zipping campaign up before, but it took too much. If you ever want to login to the game to take a look we could do that or let me know how I can provide you more information.
    Attached Images Attached Images
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  10. #430
    Pushed a hotfix for the skill list and the skill rolls. They should be now in alphabetical order and can be dragged now. You didn't mention about the powers. Let me know if you are still continuing seeing the issues with powers after this update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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