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July 10th, 2020, 17:34 #231
Last edited by Wookiee420; July 10th, 2020 at 17:36.
FGU Standard License Holder.
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July 10th, 2020, 19:02 #232
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- Aug 2017
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Meant to say hi and welcome aboard, Wookie420, before dumping stuff on you, but I've been swamped... so now I'll say it and simultaneously dump a problem or two on you :-)
In the game my group played last Sunday we found that every time I, as the GM, moved to a new actor in the Combat Tracker an error screen would pop up on all of my players' screens (see attached). It didn't make the game unplayable, exactly, but it was damned annoying!
I also found that the Unknown ID thing isn't working in the CT – on the map my players could see "Crazy-eyed maniac," for example, but in the CT it showed them the correct name, "Mackie Knife." Again, not a huge deal, but I'd been looking forward to being able to use this tool...
We're still playing in Classic, btw. I'm just now beginning to look at the Live Unity version, and need to import all our characters before we can play test it...
Thanks for taking over M&M, look forward to what you're going to do to improve this great game!
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July 10th, 2020, 19:25 #233
- Join Date
- Oct 2019
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- 6
Gotcha. It looked different so I didnt know if it had all made it over.
I think the issue I was running into was that I didnt have the ability to drag powers over to NPCs just characters. Not sure if that is by design or not.
Thanks for the speedy reply.
-og
edit: ah nevermind I see there is a separate section that talks about NPCs. Thanks again!Last edited by oldgodzilla; July 10th, 2020 at 19:29.
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July 10th, 2020, 22:51 #234
Thank you for the warm welcome! I was looking through this, and it seems this error happens when you don't have initiatives set for all PCs and NPCs, at least thats how i reproduced it.
The Unknown ID thing, sounds like it works right, did you try clicking the little ID button? (sorry for silly question)FGU Standard License Holder.
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July 11th, 2020, 21:51 #235
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- May 2017
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- 14
Initiate errors
We did some play-testing today in preparation for our game next weekend and ran into some errors using the FG Classic Mutants & Masterminds ruleset.
Even after rolling initiative for every character in the combat tracker, players would get a console pop-up with the error: "Script Error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)"
Code:function onSortCompare(w1, w2) local nValue1 = w1.initresult.getValue(); local nValue2 = w2.initresult.getValue(); if nValue1 ~= nValue2 then return nValue1 < nValue2; end nValue1 = w1.init.getValue(); nValue2 = w2.init.getValue(); if nValue1 ~= nValue2 then return nValue1 < nValue2; end local sValue1 = string.lower(w1.name.getValue()); local sValue2 = string.lower(w2.name.getValue()); if sValue1 ~= sValue2 then return sValue1 > sValue2; end return w1.getDatabaseNode().getNodeName() > w2.getDatabaseNode().getNodeName(); end
The Turn Complete button would also jump two to five characters ahead rather than moving to the next person in the list, making it unusable for tracking turns (and of course it threw errors causing the console pop-up, which ideally players could disable in case a game needs to happen and code fixes haven't been deployed yet).
On the character sheet, there was an end of file marker that does not appear intentional (image attached).
There were also a number of warnings in the console, primarily when opening character sheets. Here is a sample of them:
Ruleset Warning: window: Anchored static height ignored for control () in windowclass (charsheet)
Ruleset Warning: window: Anchored static height ignored for control () in windowclass (charsheet_main)
Ruleset Warning: window: Anchored static height ignored for control () in windowclass (charsheet)
Ruleset Warning: window: Anchored static height ignored for control (defensedodgestatname) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (defenseparrystatname) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (defensefortitudestatname) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (defensewillstatname) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (defensetoughnessstatname) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control () in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (health) in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control () in windowclass (charsheet_combat)
Ruleset Warning: window: Anchored static height ignored for control (label_atkskill) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (label_atkplus2) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (label_versus) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (targetdefense) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (label_criticalthreat) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (label_atkrank) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (label_atkplus3) in windowclass (charsheet_weaponlistitem)
Ruleset Warning: window: Anchored static height ignored for control (damageabilitybonus) in windowclass (charsheet_weaponlistitem)
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July 12th, 2020, 06:30 #236
- Join Date
- May 2006
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- USA
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The Core Rulebook is once again not showing in modules. I can't fix it this time because it appears to be in the vault. It has been a while since I've visited the ruleset after initial CoreRPG testing so I'm not sure when it disappeared.
Thanks
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July 12th, 2020, 08:04 #237
Thank you for the report. We are looking into why the Hero's Handbook is currently not showing. Will report when we have more information.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 12th, 2020, 17:22 #238
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- May 2017
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- 14
Hope you're looking into the one I posted as well
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July 12th, 2020, 18:01 #239
The Hero’s Handbook issue hasn’t been resolved and I am still looking into and working on your issue @Valcorin
FGU Standard License Holder.
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July 12th, 2020, 18:45 #240
New update incoming that should bring back the Hero's Handbook with the missing tokens and portraits
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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