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  1. #131
    Assume someone has noticed the above …. Posted a couple of weeks ago

  2. #132
    hello,
    there are some new bugs for the extension "setting: D&D Symbaroum" (which comes with the 5e ruins of symbaroum rulebooks)

    in the character sheet, under notes the "shadow" entry doesn't work anymore it's stuck on top of the first entry and produces these errors:

    "window: Control (shadowtitle) anchoring to an undefined control (columnanchor) in windowclass (charsheet_notes_contents)"

    same for control "shadow"


    the same thing happens for the NPC sheet, where the entries manner, equipment and shadow don't work and produces the same errors

  3. #133
    I am not the developer; but I have attempted to patch any obvious errors in the PC and NPC sheets. Please run a new Check for Updates and us know if you see anything further. If other errors, I can escalate to the DLC developer.

    Regards,
    JPG

  4. #134
    Thanks a lot!

    the PC issue is resolved! however for the NPC sheet the 3 text entries have disappeared (manner,equipment,shadow)

    Rejoignez la communauté Francophone de fantasy grounds sur Discord! https://discord.gg/wrZ3WQuHKH

  5. #135
    Ok, I think the update I just pushed should restore those fields. Please run a new Check for Updates, and try again.

    Regards,
    JPG

  6. #136
    @Moon wizard - I recognise Simon busy but any word re Symbaroum slow dice rolling issue reported July 13th (so over 2 months ago). Also see additional info posted 31st August at request of Doug. Really enjoy Symbaroum but as stands unplayable from a clean campaign with no extensions selected.

  7. #137
    ddavison's Avatar
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    I forwarded this to Free League and the contracted developers for it.

  8. #138
    Quote Originally Posted by ddavison View Post
    I forwarded this to Free League and the contracted developers for it.
    Thanks very much.

  9. #139
    Quote Originally Posted by agoldsmi55 View Post
    JPG,

    Thanks - no more recursive database calls at least.

    JPG/Simon,

    I'm still experiencing very VERY slowly appearing dice rolls as reported June 26th.

    I've managed to reliably reproduce the error today, see below

    The issue
    Dice rolls from player take increasing longer to roll/appear for player and GM as more
    abilities and powers added to a character, until >30s for rolls to appear!!

    My setup
    - Running PC, ultimate license, and no extensions
    - v4.5.9 (2024-07-03)

    Steps to reproduce
    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, again it works fine and appears instantly
    8) Add Beastlore (Adept)
    9) Add Breaklink
    10) Add Brimstone cascade (Adept)
    11) Add Fortune telling
    12) Add Loremaster (Adept)
    13) Add Medicus (Novice)
    14) Add Wizardry (Adept)
    15) Roll ACC in player instance
    16) Note that dice roll is delayed in both player instance and much later in GM instance (30s delay with stopwatch)
    17) Opened console in player instance (/console) and noted no error messages


    Halfway through the above (I think when had added Brimstone Cascade) delay for dice-rolls was ~7s, but can't remember exactly when in sequence the delay was 7s

    Also note that (obviously) not just ACC that problem, any of rolls aa problem, but wanted to be precise re reproducing issue.

    The above reproduces the unplayable delays me and friends experienced in a real game.

    For what it is worth, also
    18) Click on the red box icon to right of ALchemy (or any of other abilities./powers)
    19) Error message in console (from console.log file I exported via compile logs choice from console window)
    [7/13/2024 10:30:28 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node
    [7/13/2024 10:30:28 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node
    [7/13/2024 10:30:28 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node
    [7/13/2024 10:30:28 PM] [ERROR] Script execution error: [string "CoreRPG:..n/scripts/button_stringcycler.lua"]:196: setValue: Unable to create node


    Again, grateful for some help - ruleset currently for me at least totally unplayable.

    We are all enjoying Shadow of the Demon Lord for a few more weeks, but grateful for
    help to sort out whatever gremlins are in the ruleset.

    Thanks in advance

    Andy
    Hello everyone,

    I am Tarkonian and I was assigned to take over the Free League rulesets and address these issues.
    This particular bug has been around for awhile now and was a major issue for the game.

    I have just pushed a hotfix to fix this issue. There was quite a bit of changes needed so if anything relating to the character abilities has stopped working then please let me know right away. There are still plenty of other fixes that need to be worked on and are coming. I just pushed this fix out quickly since it was completely game breaking if anyone had more than 3-4 abilities.
    Last edited by Tarkonian; November 4th, 2024 at 22:56.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  10. #140
    @Tarkonian,

    Thanks very much for sorting - I will test this evening (and play-test with my group shortly)

    As you say, the problem was game breaking

    Best Regards
    Andy

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