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November 5th, 2020, 18:30 #191
The new changes look nice.. thanks for fixing those!
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November 5th, 2020, 20:22 #192
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
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November 5th, 2020, 22:14 #193
The drag error is back as reported originally on this page: https://fantasygrounds.com/forums/sh...-Thread/page16 However now it's in both FGC and FGU for me.
Whenever I begin to drag a shield link the following appears: Script Error: [string "common/scripts/link_record.lua"]:33: attempt to call field 'getSingleDisplayText' (a nil value)
I'm guessing this is related to v3.3.12 CoreRPG being pushed to live today?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 5th, 2020, 23:29 #194
- Join Date
- May 2012
- Posts
- 385
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November 7th, 2020, 07:21 #195
When we finally will get the following:
- Character sheet box alignment fix
- Font increase in unity for sheet labels and text to be more readable and easy on the eyes. Unity is looking bad compared to Classic.
- Reference Manuals - Add images, also in Images library, fix encoding issues all over the place
In the new release , the text in the RCH box is not centered but aligned left. Please fix.The past is a rudder to guide us, not an anchor to hold us back.
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November 12th, 2020, 11:29 #196
- Join Date
- Jun 2017
- Posts
- 32
Hello.
When I try to open a table there is an error message. Happens on FGU and FGC
error tabla Unity.PNG
error tabla classic.PNG
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November 12th, 2020, 12:14 #197
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
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November 12th, 2020, 21:02 #198
- Join Date
- Mar 2017
- Posts
- 574
There was just today another update for CoreRPG. I don't know if that makes it worse or better...
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November 12th, 2020, 21:46 #199
Well SOB...
It is certainly not any better..
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November 13th, 2020, 08:30 #200
At least 3.3.12A (which is the latest in Unity) it is mainly related to the Tables and Image library updates and I don't think it impacts the rulesets much.
The past is a rudder to guide us, not an anchor to hold us back.
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