STAR TREK 2d20 02
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  1. #331
    Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.

    Regards,
    JPG

  2. #332
    Valyar's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.

    Regards,
    JPG
    Many thanks!!!!!!!
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #333
    Hello

    When clicking the button to see the npc sheet in the combat tracker I have the following error message:

    10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)

    Will it be fixed?

  4. #334
    Thanks for reporting. It looks like a poor interaction with the original design of the ruleset with recent CoreRPG changes.

    I pushed a very quick fix that should remove the issue from any new NPCs added to combat tracker, but won't fix existing ones.

    Please run a new Check for Updates, remove the old NPCs from the combat tracker, and re-add the encounter/NPCs. Let us know if you're still seeing any issues.

    Regards,
    JPG

  5. #335
    Fixed.

    Thank you very much.

  6. #336
    Playing around and I noticed the Jeweled Target Number icon in the lower-left hand corner is now adding a mod to rolls rather than using the number as a target number. For example, I rolled a TN of 11 with 5d20 and instead of comparing the results of each die to 11 it added 11 to the total of 5d20. I can do the math myself but it's nice to have the results automated. Can someone change it back?

  7. #337
    I attempted a test of this by putting 10 into the red jewel and then rolling from the character sheet acrobatics and was not adding it as a modifier and showing 10 as the target for the roll. Can you provide exact steps to try and replicate this?
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  8. #338
    Loaded a 10 into the jewel. Then selected 5d20 from the 20-sided die. Results = Screenshot 2022-12-05 112910.jpg . That is how I handle NPC attacks (where you have to add the stat to the Expertise category for your TN). I then loaded a 10 into the jewel and rolled an Acrobatics check off a PC sheet. TN should have been 11 based on the stats but it instead added 10 to the TN to make the new target number 21. Results = Screenshot 2022-12-05 113219.jpg . I'd never done that off a PC sheet before though bc it usually just auto-calculates it (i.e. in this case the 11) and you don't add mods to PC rolls in general so I don't know what it did before.

  9. #339
    I'm not seeing any changes to the code since November and it doesn't appear those changes are related to your report. I might need to find a separate solution and will pass this along to Moon for ideas.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  10. #340
    Quote Originally Posted by superteddy57 View Post
    I'm not seeing any changes to the code since November and it doesn't appear those changes are related to your report. I might need to find a separate solution and will pass this along to Moon for ideas.
    Thanks, superteddy... Really hoping this ruleset stays maintained especially in light of the IP change from Modiphius. I'd taken a break from playing/running Conan but I'll be back at it again...

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