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  1. #161
    Quote Originally Posted by statik37 View Post
    So, after doing some research, it seems that the error only pops up when you grab the shield and drag it. If you grab the name, you won't get the error. It's not the fix, but it is a temporary solution. We added it as a bug to our website forums and we will look into fixing it.
    Well that is interesting. I just gave it a try and it works. Maybe an old image tag called or something? This will work in the mean time. Thanks

  2. #162
    Another thing to add in the list is related to Unity:
    1. The reference manual and story entries are full of encoding issues related to the ' special symbol and others. It shows box instead of the proper one. Please update the files and replace the symbol with the proper HTML code as in this thread: https://www.fantasygrounds.com/forum...l=1#post485371

    Enhancements suggestions:
    2. Update the font size of the body text for all libraries for Unity, it is hard to read without increasing the zoom level, which is not the solution and brings another layer of annoyances.

    3. Better art for Momentum and Doom chit piles... The KS had great art and those used in he ruleset are quite flat.
    Last edited by Valyar; October 10th, 2020 at 13:32.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #163
    Quote Originally Posted by Valyar View Post
    Another thing to add in the list is related to Unity:
    1. The reference manual and story entries are full of encoding issues related to the ' special symbol and others. It shows box instead of the proper one. Please update the files and replace the symbol with the proper HTML code as in this thread: https://www.fantasygrounds.com/forum...l=1#post485371

    Enhancements suggestions:
    2. Update the font size of the body text for all libraries for Unity, it is hard to read without increasing the zoom level, which is not the solution and brings another layer of annoyances.

    3. Better art for Momentum and Doom chit piles... The KS had great art and those used in he ruleset are quite flat.
    1 and 2 are already being worked on.

    As for 3, we will reach out to see if we can get a better image to use, However, that stuff is not entirely in our hands, as they have to come from Modiphius.
    Wesley Toma-Lee
    Lead Developer
    Nerd Eye Industries
    http://www.nerdeyeindustries.com

  4. #164
    In FGU when rolling damage, 3's and 4's are appearing on the dice in the chat window where in Classic the 3's and 4's come up as blank.

  5. #165
    Quote Originally Posted by statik37 View Post
    As for 3, we will reach out to see if we can get a better image to use, However, that stuff is not entirely in our hands, as they have to come from Modiphius.
    Page 11 on the core rulebook has chits that can be extracted in good resolution and adjusted for the table. This is what I did, consider this option if Modiphius are not providing support.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #166
    ShotGun Jolly's Avatar
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    Hey,

    Got an issue. Any time, I drag any item from the library tabs.. Spells, Talents, Items, or Foes.. I get an error.. please see below screen shot..
    FG Data Error.PNG
    ShotGun Jolly

    The Jolly GM RPG Blog

  7. #167
    Trenloe's Avatar
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    Quote Originally Posted by ShotGun Jolly View Post
    Hey,

    Got an issue. Any time, I drag any item from the library tabs.. Spells, Talents, Items, or Foes.. I get an error.. please see below screen shot..
    FG Data Error.PNG
    See the previous page (#17) for a report and feedback on this issue in FGU.
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  8. #168
    ShotGun Jolly's Avatar
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    Quote Originally Posted by Trenloe View Post
    See the previous page (#17) for a report and feedback on this issue in FGU.
    Drag it from the name, huh? Weird one.. thx
    ShotGun Jolly

    The Jolly GM RPG Blog

  9. #169
    ShotGun Jolly's Avatar
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    Is there a way for the character sheet to adjust the PCs resolve when it learns a spell? The only way I can make the resolve equal what it should after a spell is learned is to put in a modifier, like in this attached picture.
    FG Resolve Spell 1.PNG

    Or, to use the bonus box as a negative modifier. Is this the intention of that box?
    FG Resolve Spell 2.PNG
    ShotGun Jolly

    The Jolly GM RPG Blog

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