DICE PACKS BUNDLE
Page 1 of 39 12311 ... Last
  1. #1

    Official Conan 2d20 Bug Reports Thread

    Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #2

    Conan 2d20: What's wrong with the Unity version?

    Hi. I was so excited to buy the ruleset for Unity and it's not working. To begin with, when I create a campaign (or upload it), this log comes out:

    [4/24/2020 11:12:35 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
    [4/24/2020 11:12:35 AM] Launcher scene starting.
    [4/24/2020 11:12:51 AM] Starting cloud server mode. [jsalvailara]
    [4/24/2020 11:12:54 AM] Game server started. [128.199.60.165:52997]
    [4/24/2020 11:12:54 AM] Launcher scene exiting.
    [4/24/2020 11:12:54 AM] Tabletop scene starting.
    [4/24/2020 11:12:54 AM] Match successfully created on lobby.
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.1) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.2) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.3) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.4) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.5) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.6) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.1) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.2) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.3) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.4) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.5) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.6) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.1) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.2) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.3) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.4) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.5) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.6) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.7) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.8) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.9) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.10) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.11) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.12) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.13) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.14) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.15) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.16) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.17) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.18) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.19) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.20) must be alphanumeric value. [Conan] [gameelements.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (dieresult). [Conan] [graphics/graphics_fonts.xml]
    [4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Unable to load file (graphics/fonts/Karbala.ttf) for font (Karbala). [Conan] [graphics/graphics_fonts.xml]
    [4/24/2020 11:13:04 AM] [<color="red">ERROR</color>] Unable to locate ruleset file. [Conan] [graphics/graphics_radial.xml]

    Inside, many things are missing or don't work, like the dice, the rules... What can you do? Thank you very much.

  3. #3
    This is a known issue that is being investigated. I have merged your post with the Official Bug Reports Thread
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #4
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    Quote Originally Posted by superteddy57 View Post
    Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
    When using FGU, the ability to edit maps and use fgu features (True Visibility) are disabled.

    Also, not really a bug. But a clarification, when rolling and you get extra success, it reports doom is generated, when it should be reporting that momentum is generated. Edit. This has been clarified, reports show different results depending on if a player rolls or the GM rolls


    FGU Findings

    1. When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
    2. The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
    3. Combat Tracker bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
    4. If you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. Update: The crash does not happen when you create the NPC in the NPC folder first, and then drag to the tracker

    General bug (FGU, FGC)
    1. When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.

    Thanks
    Last edited by ShotGun Jolly; April 29th, 2020 at 01:56.

  5. #5
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    FGU Version.

    The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
    I have updated my first post above to capture my findings.
    Last edited by ShotGun Jolly; April 27th, 2020 at 18:52.

  6. #6
    The dice issue would be due to using dot notation. Once changed to alphanumeric names, it should stop erroring.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #7

    Conan attributes table miss labeled

    When rolling up a character got a en error
    [TABLE]Attributes = [Unable to find result row or column]
    Charismatic I'm guessing should be 15-16 instead of 17-16
    conan_attributes.jpg

    MOD: moved to Conan bug report thread
    Last edited by LordEntrails; April 26th, 2020 at 00:00.
    Fantasy Grounds Ultimate
    Time Zone: U.S. Central (UTC -6)

  8. #8
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    Hello,

    FGU issue.

    When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.

    I have updated my first post above to capture my findings.

  9. #9
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    Combat Tracker bug. (FGU)
    Just found a bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
    Also, if you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. (Update: This does not happen if you create the NPC in the NPC folder first, and then drag it to the tracker

    General bug (FGU, FGC)
    When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.

    Added to original post
    Last edited by ShotGun Jolly; April 28th, 2020 at 18:45.

  10. #10
    Quote Originally Posted by ShotGun Jolly View Post
    When using FGU, the ability to edit maps and use fgu features (True Visibility) are disabled.

    Also, not really a bug. But a clarification, when rolling and you get extra success, it reports doom is generated, when it should be reporting that momentum is generated.


    FGU Findings

    1. When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
    2. The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
    3. Combat Tracker bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible.
    Also, if you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash.

    General bug (FGU, FGC)
    1. When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.

    Thanks
    Thank you for all this. This is super helpful to us.

    The dice issue has been fixed and should be in today's update.

    We will get working on these other issues right away and hopefully get them out right away.
    Wesley Toma-Lee
    Lead Developer
    Nerd Eye Industries
    http://www.nerdeyeindustries.com

Page 1 of 39 12311 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in