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April 23rd, 2020, 19:28 #1
Official Conan 2d20 Bug Reports Thread
Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 24th, 2020, 18:40 #2
- Join Date
- Apr 2020
- Posts
- 2
Conan 2d20: What's wrong with the Unity version?
Hi. I was so excited to buy the ruleset for Unity and it's not working. To begin with, when I create a campaign (or upload it), this log comes out:
[4/24/2020 11:12:35 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
[4/24/2020 11:12:35 AM] Launcher scene starting.
[4/24/2020 11:12:51 AM] Starting cloud server mode. [jsalvailara]
[4/24/2020 11:12:54 AM] Game server started. [128.199.60.165:52997]
[4/24/2020 11:12:54 AM] Launcher scene exiting.
[4/24/2020 11:12:54 AM] Tabletop scene starting.
[4/24/2020 11:12:54 AM] Match successfully created on lobby.
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.7) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.8) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.9) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.10) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.11) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.12) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.13) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.14) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.15) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.16) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.17) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.18) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.19) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.20) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (dieresult). [Conan] [graphics/graphics_fonts.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Unable to load file (graphics/fonts/Karbala.ttf) for font (Karbala). [Conan] [graphics/graphics_fonts.xml]
[4/24/2020 11:13:04 AM] [<color="red">ERROR</color>] Unable to locate ruleset file. [Conan] [graphics/graphics_radial.xml]
Inside, many things are missing or don't work, like the dice, the rules... What can you do? Thank you very much.
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April 24th, 2020, 19:02 #3
This is a known issue that is being investigated. I have merged your post with the Official Bug Reports Thread
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 24th, 2020, 20:13 #4
When using FGU, the ability to edit maps and use fgu features (True Visibility) are disabled.
Also, not really a bug. But a clarification, when rolling and you get extra success, it reports doom is generated, when it should be reporting that momentum is generated. Edit. This has been clarified, reports show different results depending on if a player rolls or the GM rolls
FGU Findings
1. When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
2. The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
3. Combat Tracker bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
4. If you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. Update: The crash does not happen when you create the NPC in the NPC folder first, and then drag to the tracker
General bug (FGU, FGC)
1. When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.
ThanksLast edited by ShotGun Jolly; April 29th, 2020 at 01:56.
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April 24th, 2020, 21:37 #5
FGU Version.
The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
I have updated my first post above to capture my findings.Last edited by ShotGun Jolly; April 27th, 2020 at 18:52.
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April 24th, 2020, 23:37 #6
The dice issue would be due to using dot notation. Once changed to alphanumeric names, it should stop erroring.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 25th, 2020, 22:28 #7
- Join Date
- May 2014
- Location
- Tennessee
- Posts
- 29
Conan attributes table miss labeled
When rolling up a character got a en error
[TABLE]Attributes = [Unable to find result row or column]
Charismatic I'm guessing should be 15-16 instead of 17-16
conan_attributes.jpg
MOD: moved to Conan bug report threadLast edited by LordEntrails; April 26th, 2020 at 00:00.
Fantasy Grounds Ultimate
Time Zone: U.S. Central (UTC -6)
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April 27th, 2020, 18:50 #8
Hello,
FGU issue.
When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
I have updated my first post above to capture my findings.
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April 27th, 2020, 19:20 #9
Combat Tracker bug. (FGU)
Just found a bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
Also, if you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. (Update: This does not happen if you create the NPC in the NPC folder first, and then drag it to the tracker
General bug (FGU, FGC)
When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.
Added to original postLast edited by ShotGun Jolly; April 28th, 2020 at 18:45.
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April 28th, 2020, 13:06 #10
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
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