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  1. #11
    Finished principle testing yesterday. Now poor MBM has to iron out those pesky little folds.

  2. #12
    Quote Originally Posted by LordNanoc View Post
    Finished principle testing yesterday. Now poor MBM has to iron out those pesky little folds.
    Nice. I'll get on them tonight.

    Thanks for all your hard work LordNanoc, very much appreciated!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #13
    So Tuesday update then? Just kidding, it will be ready when its ready,
    Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows

  4. #14
    I think that 1.1.0a is due Tuesday which will be nice in itself.

  5. #15
    Quote Originally Posted by esmdev View Post
    I think that 1.1.0a is due Tuesday which will be nice in itself.
    Yea, fixed the Medikit weight issue and snuck that in yesterday.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #16
    Folks,

    Just to let you know, that I've completed fixing all the niggles that LordNanoc found.

    I've spent today applying all the formatting to the chapters/sections and making sure everything is in working order.

    I've asked for it to go live on the 5th May, this gives me enough time to get LordNanoc to check all his finds have been solved, because...

    I'm now going to start on v1.1.1.

    The aim is to start to add the key functionality into the Ruleset for the CSC book, so head over to this thread and put in what you want from that book to 'work' (if possible).

    https://www.fantasygrounds.com/forum...60-MGT2-v1-1-1

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #17
    If I read correctly does that mean target (unless game breaker bugs) for CSC release is May 5th with 1.1.1 following up shortly after with additional ruleset support? That sounds fantastic if I'm reading it correctly.

  8. #18
    Quote Originally Posted by esmdev View Post
    If I read correctly does that mean target (unless game breaker bugs) for CSC release is May 5th with 1.1.1 following up shortly after with additional ruleset support? That sounds fantastic if I'm reading it correctly.
    Hi Chap,

    Sorry if I didn't make sense, brain is broken thanks to CSC.

    I've sent the final version (see my Twitter for some screenies of it today) over to SmiteWorks. I've asked if it can go LIVE on the 5th May, that gives LordNanoc some time to check all is good, plus if he finds something, me a few days to sort and update etc.

    Now it will need v1.1.1 to go LIVE due to the new graphics in the Ref Manual, so I'm working on v1.1.1 right now (adding the Worlds Data, Berthing Costs, Fuel, Facilities and Extras), and I would like people to state what they would like to see in v1.1.1. It gives me a few days of coding so I can send that over to FG after 1.1.0a goes LIVE.

    Phew, so thinking cap on, go over the 1.1.1 thread and enter what you'd like.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #19
    Honestly anything I might want can wait for 1.1.2 so as to make sure 1.1.1 hits as early as possible.

  10. #20
    Quote Originally Posted by esmdev View Post
    Honestly anything I might want can wait for 1.1.2 so as to make sure 1.1.1 hits as early as possible.
    Well just for BackwardOracle and yourself.

    WorldsDataExtended.JPG

    I've added the extended fields: Berthing, Fuel, Facilities and Extras.

    You might also notice something else, that will be worked on around Masks of Nyarlathotep, need to get back on with that.

    Huzzah!
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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