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April 25th, 2020, 10:36 #11
Finished principle testing yesterday. Now poor MBM has to iron out those pesky little folds.
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April 25th, 2020, 14:33 #12Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 25th, 2020, 16:01 #13
- Join Date
- May 2017
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- 237
So Tuesday update then? Just kidding, it will be ready when its ready,
Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows
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April 25th, 2020, 17:50 #14
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- Jan 2014
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- California
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- 1,564
I think that 1.1.0a is due Tuesday which will be nice in itself.
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April 25th, 2020, 20:03 #15Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 26th, 2020, 22:22 #16
Folks,
Just to let you know, that I've completed fixing all the niggles that LordNanoc found.
I've spent today applying all the formatting to the chapters/sections and making sure everything is in working order.
I've asked for it to go live on the 5th May, this gives me enough time to get LordNanoc to check all his finds have been solved, because...
I'm now going to start on v1.1.1.
The aim is to start to add the key functionality into the Ruleset for the CSC book, so head over to this thread and put in what you want from that book to 'work' (if possible).
https://www.fantasygrounds.com/forum...60-MGT2-v1-1-1
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 26th, 2020, 23:05 #17
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- California
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If I read correctly does that mean target (unless game breaker bugs) for CSC release is May 5th with 1.1.1 following up shortly after with additional ruleset support? That sounds fantastic if I'm reading it correctly.
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April 26th, 2020, 23:22 #18
Hi Chap,
Sorry if I didn't make sense, brain is broken thanks to CSC.
I've sent the final version (see my Twitter for some screenies of it today) over to SmiteWorks. I've asked if it can go LIVE on the 5th May, that gives LordNanoc some time to check all is good, plus if he finds something, me a few days to sort and update etc.
Now it will need v1.1.1 to go LIVE due to the new graphics in the Ref Manual, so I'm working on v1.1.1 right now (adding the Worlds Data, Berthing Costs, Fuel, Facilities and Extras), and I would like people to state what they would like to see in v1.1.1. It gives me a few days of coding so I can send that over to FG after 1.1.0a goes LIVE.
Phew, so thinking cap on, go over the 1.1.1 thread and enter what you'd like.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 26th, 2020, 23:56 #19
- Join Date
- Jan 2014
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Honestly anything I might want can wait for 1.1.2 so as to make sure 1.1.1 hits as early as possible.
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April 27th, 2020, 00:24 #20
Well just for BackwardOracle and yourself.
WorldsDataExtended.JPG
I've added the extended fields: Berthing, Fuel, Facilities and Extras.
You might also notice something else, that will be worked on around Masks of Nyarlathotep, need to get back on with that.
Huzzah!
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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