Thread: Savage Worlds v5.2 released
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December 31st, 2020, 20:02 #81"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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December 31st, 2020, 20:03 #82
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January 5th, 2021, 22:09 #83
Savage Worlds v5.2.11 released
Changelog
- [Updated] New errata fixes
- [Updated] Stunned effects updated according to new rules
- [Fixed] FGC script error when creating new character. Fixed
- [Fixed] FGU chase distance calculation is broken. Fixed
- [Fixed] FGU point and distance calculation are inconsistent. Fixed
- [Fixed] FGU blast/clone templates ignore scale. Fixed
- [Fixed] FGU Chase card highlight has wrong size. Fixed
- [Fixed] Chase card tokens are invisible by default. Fixed
- [Fixed] Sub-powers should not show link icon. Fixed
- [Fixed] "Tough As Nails" and "Tougher Than Nails" Edges are missing effects. Fixed
- [Fixed] "Pace" Racial Ability has wrong effect. Fixed
- [Fixed] Manually added modifiers in modifierstack were doubled on drag-drop to chat. Fixed
- [Fixed] Wild Die not working when converting NPC to Wild Card in Combat Tracker. Fixed
- [Fixed] Releasing a character causes script error. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 6th, 2021, 00:51 #84
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- Jul 2010
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- Vendsyssel (Denmark)
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I saw that Deadlands was updated. Was that to include the above fixes?
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January 7th, 2021, 21:41 #85
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January 7th, 2021, 22:02 #86
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- Mar 2020
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What does "Campaign Setup Support" mean? Sounds interesting.
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January 7th, 2021, 22:16 #87
When you launch your campaign, you get the Campaign Setup window where you can setup common cases. This update make the Campaign Setup more useful in SavageWorlds where it will propose you what modules you might want enable. For instance when you run Crystal Heart game it will suggest you to enable SWADE rule modules, Crystal Heart rule modules and probably the Crystal Heart Plot Point Campaign module. See attached screenshot.
Each ruleset/extension must be configured to provide these suggestions. Currently the support is in SavageWorlds and SWD rulesets and in Crystal Heart extension"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 7th, 2021, 23:32 #88
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- Mar 2020
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Is the Campaign Settings going to be a way to turn off machine guns for fantasy campaigns and such? Or have I just completely overlooked already it every time I've tried to figure out how to suppress that?
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January 7th, 2021, 23:39 #89"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 8th, 2021, 13:55 #90
Bug
After the last update the Party Sheet does not show the Bennies anymore though the Reset Button properly sets them on each character. Screenshot attached (it is Deadlands game that we run on SWADE).
The past is a rudder to guide us, not an anchor to hold us back.
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