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  1. #81
    Ikael's Avatar
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    Quote Originally Posted by Jip View Post
    I hope I'm putting this in the right place...

    Thought someone might like to know that the "Pace" racial ability should add +2 to the character's Pace, but the built-in modifier only adds +1.

    Easy enough to edit and fix manually, but figured I'd point it out.

    Attachment 41895
    Thanks for the report! This has been addressed and part of the next update
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #82
    Ikael's Avatar
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    FYI, new Beta release of 5.2.11 is available in Test Mode. See all the changes from the second post of this tread (here)
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #83
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    Savage Worlds v5.2.11 released

    Changelog

    • [Updated] New errata fixes
    • [Updated] Stunned effects updated according to new rules
    • [Fixed] FGC script error when creating new character. Fixed
    • [Fixed] FGU chase distance calculation is broken. Fixed
    • [Fixed] FGU point and distance calculation are inconsistent. Fixed
    • [Fixed] FGU blast/clone templates ignore scale. Fixed
    • [Fixed] FGU Chase card highlight has wrong size. Fixed
    • [Fixed] Chase card tokens are invisible by default. Fixed
    • [Fixed] Sub-powers should not show link icon. Fixed
    • [Fixed] "Tough As Nails" and "Tougher Than Nails" Edges are missing effects. Fixed
    • [Fixed] "Pace" Racial Ability has wrong effect. Fixed
    • [Fixed] Manually added modifiers in modifierstack were doubled on drag-drop to chat. Fixed
    • [Fixed] Wild Die not working when converting NPC to Wild Card in Combat Tracker. Fixed
    • [Fixed] Releasing a character causes script error. Fixed
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #84

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    I saw that Deadlands was updated. Was that to include the above fixes?

  5. #85
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    SavageWorlds 5.2.12 beta available in Test Mode. You can read more about the changes from here.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  6. #86
    What does "Campaign Setup Support" mean? Sounds interesting.

  7. #87
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    Quote Originally Posted by fubeca150 View Post
    What does "Campaign Setup Support" mean? Sounds interesting.
    When you launch your campaign, you get the Campaign Setup window where you can setup common cases. This update make the Campaign Setup more useful in SavageWorlds where it will propose you what modules you might want enable. For instance when you run Crystal Heart game it will suggest you to enable SWADE rule modules, Crystal Heart rule modules and probably the Crystal Heart Plot Point Campaign module. See attached screenshot.

    Each ruleset/extension must be configured to provide these suggestions. Currently the support is in SavageWorlds and SWD rulesets and in Crystal Heart extension
    Attached Images Attached Images
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #88
    Is the Campaign Settings going to be a way to turn off machine guns for fantasy campaigns and such? Or have I just completely overlooked already it every time I've tried to figure out how to suppress that?

  9. #89
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    Quote Originally Posted by fubeca150 View Post
    Is the Campaign Settings going to be a way to turn off machine guns for fantasy campaigns and such? Or have I just completely overlooked already it every time I've tried to figure out how to suppress that?
    This feature will not suppress machines guns. The whole suppress everything but relevant is more challenging topic. I have been thinking about it but there are several unanswered challenges around the design which is why it has not yet progressed.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  10. #90
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    Bug

    After the last update the Party Sheet does not show the Bennies anymore though the Reset Button properly sets them on each character. Screenshot attached (it is Deadlands game that we run on SWADE).
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

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