Thread: Savage Worlds v5.2 released
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November 14th, 2020, 22:05 #71
That was it. The Card Deck was in the same spot. FIXED! Thanks Ikael!
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November 14th, 2020, 22:43 #72"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
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November 17th, 2020, 03:44 #73
- Join Date
- May 2020
- Posts
- 16
Not sure was this mentioned:
Capture.JPG
From the Library->SWAD Modules, seems for Vehicles, it is still reflecting the SWD information. Meaning the Handling and Size is not reflected in the table but instead the Acc.
Rdgs
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November 17th, 2020, 15:56 #74
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- May 2019
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- Dorking, United Kingdom
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Just to give it a little more visibility I will link this here too.
Found some weird behaviour with tokens with the Savage Worlds ruleset. It may well be that I am doing something wrong but it looks like a bug:
https://www.fantasygrounds.com/forum...not-in-CoreRPG
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November 17th, 2020, 19:39 #75
Savage Worlds v5.2.9 released
Changelog
- [Fixed] Cosmetic fixes for FGU
- [Fixed] Checkbox did not work properly. Fixed
- [Fixed] GangUp did not work in hex grid. Fixed
- [Fixed] Non-square tokens did not scale correctly with mouse wheel. Fixed
- [Fixed] Invisible desktop panels can block other UI components. Fixed
- [Fixed] Shaken/Incapacitated token icons are too small. Fixed
- [Fixed] Delete CT combatant could cause wrong rendering. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
Want to create SW NPCs quickly? Use SW NPC Maker extension!
Want to prove your dices are cursed or blessed? Try out SW Roll Statistics
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November 17th, 2020, 20:52 #76"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
Want to create SW NPCs quickly? Use SW NPC Maker extension!
Want to prove your dices are cursed or blessed? Try out SW Roll Statistics
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November 19th, 2020, 21:04 #77"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
Want to create SW NPCs quickly? Use SW NPC Maker extension!
Want to prove your dices are cursed or blessed? Try out SW Roll Statistics
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November 20th, 2020, 08:56 #78
- Join Date
- May 2019
- Location
- Dorking, United Kingdom
- Posts
- 27
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November 25th, 2020, 23:03 #79
Savage Worlds v5.2.10 released
Changelog
- [Updated] Equipment tables improved
- [Fixed] Vehicle tables should have Size and Handling columns. Fixed
- [Fixed] Moving token on top of another mistakenly replaces the token. Fixed
- [Fixed] Unskilled encoding issues in FGU. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
Want to create SW NPCs quickly? Use SW NPC Maker extension!
Want to prove your dices are cursed or blessed? Try out SW Roll Statistics
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December 11th, 2020, 04:27 #80
I hope I'm putting this in the right place...
Thought someone might like to know that the "Pace" racial ability should add +2 to the character's Pace, but the built-in modifier only adds +1.
Easy enough to edit and fix manually, but figured I'd point it out.
PACE.PNG
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