Thread: CT slowness in Unity
-
April 18th, 2020, 13:36 #1
CT slowness in Unity
First, let me say that I know FGU is not primetime yet. So I expect issues. I'm just wondering if anyone else is trying FGU and what sort of performance they are getting with it as far as the Combat Tracker goes? In FGC, I have no problems with the 2E/Classic ADnD rules. Whenever I run unity, I see weird things, regardless of how many PC's/Monsters I have on the CT. Things like the tokens not showing in the CT for a while after being added, extremely slow loading of the CT when populating it with monsters from an encounter, etc... I would appreciate hearing if anyone knows of any tweaks or things to try to fix stuff like this?
-
April 19th, 2020, 16:09 #2
- Join Date
- Mar 2020
- Posts
- 46
I'm seeing the same thing. Overall slowness and refresh issues primarily. Even just picking the token to drag onto a map seems to have problems. This happens every time I open it:
Annotation 2020-04-19 160725.png
-
April 19th, 2020, 17:31 #3
- Join Date
- Apr 2020
- Posts
- 29
Me too. Slow when is the turn of a priest with many spells also.
-
April 19th, 2020, 20:18 #4---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
April 22nd, 2020, 13:16 #5
- Join Date
- Mar 2020
- Posts
- 74
For me the latest update as certainly inmproved the performance - wether intentionally done or not. Though for sure loading a priest is noticably slower on the CT - but overal 2e on FGU is becoming more playable.
I compared the performance of 2e and 5e using FGU and 5e is noticably faster and smoother - being a complete newbie I have no idea why.
Just happy that I can play 2e and know that over time its just going to get better. Keep up the excellent work Celestian.
-
April 22nd, 2020, 17:19 #6
My guess is you've given them every single spell they can use. You can do that but I wouldn't recommend it. I tend to tell my players that are priests to get the spells they will use the most and not ones they probably will not use. I only mention that as a general practice.
If they decide they want those they can always add them but having the entire spell list on a character (in FGU) is going to have some latency issues. You'll have issues dragging/dropping the player from the CT onto the map and other general issues.
I've not seen the performance enhancement you have myself. I am hoping we'll see at least the FGC level of speeds soon---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
April 22nd, 2020, 17:31 #7
- Join Date
- Mar 2020
- Posts
- 74
Yep - There is 1 cleric in party and he is 2nd level so has around 20 or so spells on character sheet, but only 4 memorised. I will ask the player to only take those he is going to memorise and see how it goes. Thanks for tip.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks