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April 17th, 2020, 19:01 #1
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- Nov 2017
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- 20
Player Rolls from Sheet not adding modifiers
This is probably a dumb question, but hopefully someone can point me in the right direction.
We played our first game on Fantasy Grounds Unity last night, worked pretty well for a bunch of people starting with the program for the first time. Ran into one issue with dice rolls with one player.
When this player makes a skill check / attack roll / saving throw from the character sheet (either dragging the roll into the chat window, double clicking the roll from the character sheet, dragging the the roll onto a target) FGU shows only the result of the dice roll. It doesn't apply any of the modifiers (e.g. Perception skill with a +7 modifier, rolls a 7 on a d20, chat box shows a 7 not a 14).
If the GM makes the roll from the characters sheet, it calculates the modifiers correctly. If the GM right clicks on the result in the chat window and selects the = option, it updates the roll with the modifier correctly). Since it doesn't work for only the one client, I assume there must be a setting he's toggled somewhere. Any suggestions on what to check to get the rolls to include the modifiers?
Thanks!
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April 17th, 2020, 19:06 #2
Sounds like they're not on the latest version of Unity. This was an issue a couple of Unity versions ago.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 20th, 2020, 05:26 #3
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- Nov 2017
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- 20
Looks like that solved it, thanks!
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