Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Lankhmar: Savage Foes of Nehwon
  • [Fixed] Various text updates for FGU compatibility


Lankhmar: City of Thieves
  • [Fixed] Various text updates for FGU compatibility


D&D Classics: PHBR11 The Complete Ranger's Handbook
  • [Added] "Warrior Hitpoint Bonus" feature to Warrior classes


D&D Classics: PHBR12 The Complete Paladin's Handbook
  • [Added] "Warrior Hitpoint Bonus" feature to Warrior classes


D&D Classics: Player's Handbook (2E)
  • [Added] "Warrior Hitpoint Bonus" feature to Warrior classes


2E Ruleset
  • [Fixed] Effects that modified dexterity could sometimes incorrectly adjust initiative modifiers
  • [Fixed] Fixed Spell records list view of spell would cause error in console view (FGU footer issue)
  • [Fixed] Fixed Learn spell check from character sheet now correctly determines success/failure on checks
  • [Fixed] Fixed FGU specific issues related to "heal" powers/itemsUpdate Various font size updates related to FGU font system changesUpdate Text alignment for Psionic power stats of NPCsAdded Button to Party sheet that can be used to add all in party to Combat tracker
  • [Fixed] Added Automation for Save Bonus(es) for racial traits. (Typically Dwarf, Gnome, Halfling using Con)
  • [Fixed] Added Various options for "Has Initiative" overlayAdded Warrior Hitpoint Bonus feature automation to include con bonus to HP for levels with "hitdice"Added Campaign Setting Option, Group PC auto-initiative.


Savage Worlds Deluxe Ruleset
  • [Fixed] Font changes


Interface Zero 2.0
  • [Fixed] Font changes


Nemezis
  • [Fixed] Font changes


Winter Eternal (Savage Worlds)
  • [Fixed] Font changes


Titan Effect
  • [Fixed] Font changes


Weird Wars II
  • [Fixed] Font changes


Savage Worlds Adventure Edition
  • [Fixed] Font changes


The Sixth Gun Roleplaying Game (Savage Worlds)
  • [Fixed] Font changes


Hell on Earth Reloaded Player Guide
  • [Fixed] Font changes


Savage Worlds Adventure Deck
  • [Fixed] Font changes


Deadlands Reloaded: Player's Handbook
  • [Fixed] Font changes


Fantasy Skin for Savage Worlds
  • [Fixed] Font changes


Modern Skin for Savage Worlds
  • [Fixed] Font changes


Sci-fi Skin for Savage Worlds
  • [Fixed] Font changes


Savage Worlds Setting: Sundered Skies
  • [Fixed] Font changes


Hellfrost Land of Fire
  • [Fixed] Font changes


Hellfrost Player's Guide
  • [Fixed] Font changes


The Chronicle of The Copper Crown
  • [Fixed] Minor issues


Dungeon Crawl Classics Ruleset
  • [Added] Table results 1-2 (Failure) for Mighty Deeds


Symbaroum Ruleset
  • [Fixed] Attack rolls now correctly handle weapon modifiers (so the "feint bug" is solved)
  • [Fixed] Custom ability actions now correctly display the 'discreet' attribute
  • [Fixed] Correctly applies advantages to attack actions
  • [Fixed] Added a reference table library section where all the reference library tables now are located in. The old table library now correctly takes rollable tables
  • [Fixed] Replaced the abilities button with correct icons, and the same for mystical traditions
  • [Updated] Modifier stack now applies to all roll-targets instead of rolled dice