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April 14th, 2020, 21:49 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,089
Release Updates for April 14th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Pathfinder RPG - Advanced Class Guide
- [Fixed] Added shaman spirit and warpriest blessing to the special abilities
Odyssey of the Dragonlords
- [Fixed] Great Boar NPC Tusk attack
- [Fixed] 601.01 Bandits and Centaurs encounter missing 5 centaurs
D&D Explorer's Guide to Wildemount
- [Added] Additional equipment items and NPCs to make module more DM friendly
- [Added] Feolinn and Kamordah wines to the equipment list
N.E.W.
- [Updated] NEW theme update finished, so the Target Number is easy to see! Plus new buttons to allow me to be shown, and CoreRPG icons in radial menus.
- [Updated] Buttons for Careers, Traits and for NEW Homelands
- [Fixed] Exploits can now have a name
- [Updated] Skills can now be created
- [Updated] Skills can now be filtered by the group to which they belong
- [Updated] Traits can now be created
- [Updated] Traits can now be filtered by the Characteristic to which they belong
- [Updated] NEW Homelands can now be created, when assigning skills use the word ' or ' if there's more than one, ie 'Mining or navigation', if you want more than 2 choices, use ' or ' or use a comma, ie 'Mining, navigation or survival'
- [Updated] NEW Homelands update the characteristics, plus assign the skill, or allow the user to assign the skill if there's a choice
- [Updated] D60 dice added, so you can assign a D60 and a D6 to a table and roll the D66! I'll look at updating the NEW book with these when I can.
A03: Champions Rest
- [Updated] Enhanced for Unity (Occluders)
A01 - Crypt of the Sun Lord
- [Updated] Enhanced for Unity (Occluders)
A00: Crows Rest Island (SW)
- [Updated] Enhanced for Unity (Occluders)
B02: Happiness in Slavery
- [Updated] Enhanced for Unity (Occluders)
A02 - Devil in Darkwood
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #004: Summoner's Remorse (PFRPG)
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #002: Hobgoblin Lair
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #001 - Buried Council Chambers (PFRPG)
- [Updated] Enhanced for Unity (Occluders)
5E Mini-Dungeon #005: The Soularium
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #004: Summoner's Remorse
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #002: Hobgoblin Lair (5E)
- [Updated] Enhanced for Unity (Occluders)
Mini-Dungeon #001 - Buried Council Chambers
- [Updated] Enhanced for Unity (Occluders)
Mongoose Traveller 2E ruleset
- [Added] Spacecraft - All the spacecraft from the Core Rulebook have been added (and updated to High Guard values)
- [Fixed] NPC - When dragging a skill with a specialisation over to the Skills section, an error would occur. This error has been fixed, dragging the skill to increase the skill level will only work for non-specialised skills.
- [Fixed] Actions - On weapons with rates of fire, the RoF box would not take into account the Delete button being shown
- [Updated] Theme - A few buttons here and there have been tided up (Visibility on the CT for example)
- [Added] Spacecraft - Ability to add custom spacecraft - see below
- [Updated] Weapons - Weapons no longer need to state the Damage type, see below
- [Updated] Armour - No longer will Kinetic need to be named as the Resistance Type, see below
- [Updated] Worlds - The World Sheet has been tidied up, allowing it to be made wider plus the 'Codes' smaller to allow the description more space
- [Fixed] NPC, Worlds - The tabs are aligned correctly on the right-hand side
- [Fixed] Equipment - Work has been done to align the various Equipment windows so that the data matches across all three
- [Fixed] Scholars - Tables for the Scientist and Physician (Core rulebook and players reference) have been linked correctly
- [Updated] Equipment - The categories for Book 2, Central Supply Catalogue have all been added, as this book will soon be released
- [Updated] Theme - The Chat Window has been changed due to feedback. It's now easier to read the text as the background and text colours have been changed
- [Updated] Theme - The CoreRPG theme simplification (fonts, buttons) have been merged in
- [Fixed] Battle Dress - Was showing the wrong price in the Equipment -> Armour pages
- [Fixed] Actions - On weapons with rates of fire, the RoF box would not take into account the Delete button being shown
- [Updated] Skills - All skill specialisms are listed and can be dragged and dropped.
- [Updated] Skills - All specialisms dropped will default to Level 1, if the default skill doesn't exist it will be added at level 0.
- [Fixed] Unskilled skill - Is now readonly, and the -3 is shown.
Beasts & Barbarians
Both
- [Added] Displayname to GM and Player Guides for improved readability in Library
- [Fixed] Category name to 'Beasts & Barbarians'
- [Fixed] Per SmiteWorks' policy, the theme extension is now separate from the functional extension. 'Beasts & Barbarians Golden Edition' has the scripts to add the new arcane backgrounds and remove the banned ones, and add the BBGE desktop decal. 'Theme - Beasts & Barbarians Golden Edition' is just the graphical theme with no additional scripting.
Player Guide
- [Added] Missing Edges
- [Added] "Silly" Edges from GM Guide; denoted with (Silly) the type field
- [Fixed] Edges now indicate their correct type
- [Fixed] Edges, Hindrances now display in correct window class
- [Fixed] New powers now display in correct list class
- [Fixed] Cleaned up results in the 'After the Adventure Events' table
- [Fixed] Changed Arcane Backgrounds page to the 'sw_referenceinlineindex' window class
- [Added] SmiteWorks licensing text
GM Guide
- [Fixed] Improved output of Adventure Generator tables, and the display in the Story Template to improve readability
- [Added] Direct link to the adventure generator story template
- [Removed] "Silly" Edges; moved to Player Guide
- [Fixed] 'Monsters of the Dominion' NPC list now displays in the correct window class
- [Added] Page for the Modified Monstrous Ability to not take up space in the Monsters list
Beasts & Barbarians: Death of a Tyrant (Savage Worlds)
- [Added] Displayname to fix adventure name
- [Fixed] Author
Beasts & Barbarians: Garden of Death
- [Added] Displayname
- [Fixed] Author
Beasts & Barbarians Steel Edition Player Guide
- [Fixed] All data updated to SWADE!
- [Fixed] Displayname and author text
- [Fixed] Library category
- [Added] Missing Edges
- [Fixed] Edges now indicate their correct type
- [Added] Poverty (Minor) hindrance was missing
- [Added] 'Forbidden Hindrances' text to Hindrances list
- [Added] 'Banned arcane backgrounds' text to the Edges list
- [Added] Modified Stealth skill
- [Fixed] All vehicles and the Vehicle list updated to SWADE versions
- [Fixed] Renamed the following Hindrance: Code of Honor (Amazons) toCode of Honor - Amazons (Major); Code of Honor (Corsairs) to Code ofHonor - Corsairs (Major) so they work with the Hindrances list filter
- [Fixed] Modified Powers and New Powers refpages. Now mimics the layoutin the SWADE Player Guide and each power is linked from itsdescription
- [Fixed] Skills now link directly to their applicable arcanebackgrounds rather than the refpage
- [Fixed] Cover art now uses an imagelink; removed text link
- [Added] Added to Credits refpage: BBSE logo, SmiteWorks licensingtext, and links to GRAmel and Fantasy Grounds websites
- [Added] 'Fantasy Grounds Edition' refpage
- [Fixed] Replace instances of Knowledge() skills with Academics
- [Fixed] Heroes chapter of reference manual updated to SWADEHindrances, Edges, and accompanying text. Updated layout to matchSWADE Player Guide. All Hindrances and Edges linked in theirdescriptions
- [Added] Default Setting Rules refpage to Setting Rules chapter
- [Fixed] All refpages should be properly utilizing blocks now
- [Added] Romanticsm Hindrance and Silly Edges from GM Guide
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April 14th, 2020, 21:49 #2
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,089
Beasts & Barbarians Steel Edition GM Guide
- [Fixed] Displayname and author text
- [Fixed] Library category
- [Removed] Adventure from the BBGE core book
- [Fixed] Separate functional extension and theme extension
- [Fixed] Shortened announcement text
GM Guide
- [Fixed] Category name for item, hand weapon and vehicles; all lists now populate
[Fixed] Moved the parcel out of the 'reference' node to avoid a script error
[Fixed] Adventure Generator link now brings up the story template instead of a list
[Fixed] Cleaned up adventure generator tables and text
[Removed] Encounters and Random Encounters links from Library
[Added] Common Knowledge d6 and Persuasion d6 to all intelligent NPCs per SWADE guidelines
[Removed] Charisma attribute from all NPCs
[Fixed] All NPC skills to their SWADE equivalents
[Removed] Romanticsm Hindrance and Silly Edges (moved to Player Guide)
[Fixed] The following tables have had their read-only status removed: Dread Star Matter Weaknesses, Officer Skill Table, Relics of the Dominions (most useful for the latter as the GM can now choose to have the table output a parcel)
[Fixed] Various text updates for FGU compatibility
The Daughter of the Golden Scorpion
- [Fixed] Various text updates for FGU compatibility
[Fixed] Broken links on NPCs
[Fixed] Updated NPCs per SWADE guidelines
[Fixed] Cleaned up certain chat frames in story scenes
A07: Alchemist's Errand (SW)
- [Updated] Enhanced for Unity (occluders)
A06: Bear Trouble (SW)
- [Updated] Enhanced for Unity (occluders)
A05: Winterflower (SW)
- [Updated] Enhanced for Unity (occluders)
A04: Forest for the Trees (SW)
- [Updated] Enhanced for Unity (occluders)
B01: Under His Skin (SW)
- [Updated] Enhanced for Unity (occluders)
Mini-Dungeon Monthly #2 (5E)
- [Updated] Enhanced for Unity (occluders)
Mini-Dungeon Monthly #1 (5E)
- [Updated] Enhanced for Unity (occluders)
B09: Curse of the Full Moon (5E)
- [Updated] Enhanced for Unity (occluders)
B08: Thief in the Night (5E)
- [Updated] Enhanced for Unity (occluders)
Pathfinder RPG - Rise of the Runelords Anniversary Edition
- [Updated] Enhanced for Unity (occluders)
D&D Waterdeep: Dungeon of the Mad Mage
- [Updated] Enhanced for Unity (Players Map Level 4 occluders added)
D&D Lost Mine of Phandelver
- [Updated] Pregenerated characters substantially updated, improved and corrected
- [Fixed] Various typos
- [Fixed] Missing Goblin from one encounter
PFRPG2 Ruleset
- [Added] Languages from the Bestiary
- [Added] Hobgoblin, Leshy and Lizardfolk to the Feats traits filter
- [Added] PERC effect added to apply to perception checks
- [Added] Feats by level grouped list
- [Added] Level and rarity indicators to campaign data lists for NPCs, Items and Feats
- [Added] NPC attack line now has three sections highlighted - attack, traits and damage. Attack traits open in a single window
- [Updated] actionTextToSymbols now returns true if data has been changed. Used to prevent module records being incorrectly tagged as modified
- [Updated] Trait double-click lookup prefers comma separated values, but will revert to space separated if no commas in the traits list
- [Updated] Migrated NPC abilities from single string controls to windowlist with title and text
- [Updated] NPC updates to support Bestiary
- [Fixed] Blank proficiency not being properly matched as untrained
- [Fixed] SKILL effect would incorrectly apply to Perception
- [Fixed] Improved Evasion condition not working correctly
- [Fixed] Ordering of NPCs by level wasn't numerical
- [Fixed] FGU attack lines not parsed correctly
- [Fixed] FGU action symbol replacement
Pathfinder 2 RPG - Core Rules
- [Fixed] Spells - replaced different hyphens characters with –
- [Fixed] CR2.065 Alchemist "Research Field - Bomber" is missing the second paragraph of the description
- [Fixed] CR2.066 "aura" not a trait
- [Fixed] CR2.067 Sorcerer's Bloodline - Undead ability incorrectly lists Undeath's Blessing
- [Fixed] CR2.068 Barbarian missing Brutality 5th level class feature
- [Fixed] Ranger incredible senses class feature not labelled correctly
- [Fixed] Rogue improved evasion didn't have errata wording
Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - Age of Ashes AP 4: Fires of the Haunted City
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - Age of Ashes AP 5: Against the Scarlet Triad
- [Updated] To PFRPG2 ruleset
- [Fixed] Added missing treasure parcels for story entry 3.06.05.05 Loot the Vaults
Pathfinder 2 RPG - Age of Ashes AP 6: Broken Promises
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - Extinction Curse AP 1: The Show Must Go On
- [Updated] To PFRPG2 ruleset
Pathfinder 2 RPG - The Fall of Plaguestone
- [Fixed] Resized grids for Hallod's Hideout
- [Updated] To PFRPG2 ruleset
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