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  1. #11
    Kelrugem's Avatar
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    Quote Originally Posted by theawesomeraccoon View Post
    Edit: Never mind, figure it out and it is stacking. Thanks for the extension!!!

    Hi, I don't know if I'm puttind de input wrong, but the temporary hp is not stacking. It gives 4 temp HP in the first round, but in the next one, if the 4 temp hp are still there, it doens't add 4 thus becoming 8 temp HP.
    I'm new to FG so I think I might be doing something wrong

    I've changed the code of Heroism to Heroism; (C); TEMPO: 4;.

    Is it correct?
    Hm, I see your edit, but it shouldn't stack As far as I know, in 5e the temp HP gain will not stack, it will just overwrite the value when it is bigger

  2. #12
    Last campaign I wanted an effect like this so badly... I'll have to remember it exists for if I need it again.
    Fantasy Grounds Unity Lives! Good job, Smiteworks!

  3. #13
    Quote Originally Posted by Kelrugem View Post
    Hm, I see your edit, but it shouldn't stack As far as I know, in 5e the temp HP gain will not stack, it will just overwrite the value when it is bigger
    Ok, I just checked again and it is not stacking. I had changed the number to see how it worked and forgot about it. But thanks for the reply, now I know it is not suposed to stack!

  4. #14
    Kelrugem's Avatar
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    Quote Originally Posted by theawesomeraccoon View Post
    Ok, I just checked again and it is not stacking. I had changed the number to see how it worked and forgot about it. But thanks for the reply, now I know it is not suposed to stack!
    cool

    so, I am right that it should not stack in 5e, isn't it? Otherwise I can try to change that behaviour when you have some (homebrew) rule allowing stacking

  5. #15
    Quote Originally Posted by Kelrugem View Post
    cool

    so, I am right that it should not stack in 5e, isn't it? Otherwise I can try to change that behaviour when you have some (homebrew) rule allowing stacking
    You are correct. Temp HP should not stack.
    Fantasy Grounds Unity Lives! Good job, Smiteworks!

  6. #16
    Quote Originally Posted by Kelrugem View Post
    cool

    so, I am right that it should not stack in 5e, isn't it? Otherwise I can try to change that behaviour when you have some (homebrew) rule allowing stacking
    Yeah, you're right about it! If you have 2 gains of temp hp you choose which one you want to keep, they're not suposed to stack.

    If you have 2 temp hp and gain 4 temphp, you choose which one you'll keep.

    I just read that part again after your reply. I had forgotten that...

  7. #17
    Kelrugem's Avatar
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    ah, good, thanks

  8. #18
    Kelrugem's Avatar
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    Hi

    Short bug fix of that extension. There was the bug that when there was a number in front of the table name, then that damage was applied to the carrier of the ROLLON effect (table got rolled, too, though!)... Please, don't ask why; I hope you had no big numbers in front of that

  9. #19
    Hey, is there a version of this extension for 3.5/pathfinder?

  10. #20
    Kelrugem's Avatar
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    Quote Originally Posted by woopah View Post
    Hey, is there a version of this extension for 3.5/pathfinder?
    ROLLON is part of the save versus tags extension there But the other effect is not implemented there because I do not know of any usage case where this is useful. Are there any spells where one would need TEMPO?

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