Thread: Lock Tokens
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September 25th, 2020, 17:54 #121
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Yeah, this is exactly what I was asking for. Not worried about moves through walls because I wont accept that move, I would just manually move them to the desired location instead.
Its perfect, I love how movement looks so different than targeting... there is no mistaking the two like it was in Classic, this token locking is better than it was in Classic
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September 25th, 2020, 18:06 #122My extensions for 3.5e and Pathfinder
Bug reports please here
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September 25th, 2020, 18:11 #123
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Carl has some plans to update the targeting and pointers eventually as well; but token locking was the big item to get out.
Regards,
JPG
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September 25th, 2020, 20:40 #124
Really good! I tested as GM only. Waiting for the session next week to see this in action.
One request: Each node could have a confirm/cancel button, so the GM can authorize partial movement.- - -
FG Classic / FG Unity Ultimate
Playing D&D 5th
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September 25th, 2020, 22:30 #125
The buttons don't seem to work for me. I click the green check mark, the move line goes away and the token stays put.
EDIT: tried on a different map and it worked fine.
EDIT 2: This was the issue Doug called out above where it doesn't work until you turn on the grid.Last edited by darrenan; September 25th, 2020 at 22:47.
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September 25th, 2020, 23:54 #126
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@darrenan,
Thanks for the confirmation. We'll have a fix for that one next week.
Regards,
JPG
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September 26th, 2020, 00:14 #127
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So, I just reviewed Photoshop, and it uses Control key for inverting snap behaviors when moving objects, just like we are doing for tokens now.
However, the token locking for GMs was on Control key in FGC, which was brought over; but FGC doesn't have the invert snap option either.
So, my two options to avoid the modifier key overloading (which I plan to do either way) are either to:
A) Move GM token planned movement when token locked to use the Alt key instead; OR
B) Remove invert snap from Control key, and only use for GM planned movement
I'm leaning towards option A for consistency with drawing program shortcut keys. Thoughts?
Regards,
JPG
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September 26th, 2020, 00:58 #128
I like consistency so I’m with A.
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September 26th, 2020, 01:09 #129
I like A as well
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September 26th, 2020, 19:16 #130
Nice feature!
One question: Can the final waypoint be dragged?
For instance if your player went 5' to far and you don't want to cancel the full movement. Only the last 5'.
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