Thread: Player Maps vs DM Maps
-
April 8th, 2020, 03:11 #1
- Join Date
- Dec 2016
- Posts
- 28
Player Maps vs DM Maps
I'm prepping to DM my first FG session soon. I am using Classic, not Unity.
Are the Player and DM maps synced such that if I share the Player map that I can still view and run the encounter from the DM map on my side?
Meaning, if I set up the encounter on my DM map ahead of time, when I share the Player map, will they still see the monsters I placed on my DM map or do I have to do the same encounter prep on both?
Hope that made sense.
Thanks in advance.
-
April 8th, 2020, 03:18 #2
No. Place the encounters on the Players map. The only thing you really need a DM map for is secret doors, and even then you can get around those by placing pins on the player map to tell you there is a secret door there.
In other words, the player map is the most useful. You can place pins on the player map and the players will never see them (unless you share pins, which you generally don't do).
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
April 8th, 2020, 07:17 #3
I never use a DM map - I put everything on the Player map - Secret doors and traps are marked by Pins rather than in the graphical map.
-
April 8th, 2020, 14:33 #4
Yeah, I really only use the DM maps while I am prepping to run the adventure. It's nice to be able to clearly see which room is referred to by a specific number in the story entry, especially in a complex dungeon with lots of ways to move between different levels. But during play you definitely want the encounters and tokens to be on the player version of the map.
-
April 8th, 2020, 14:50 #5
DM Maps don't have a grid and aren't scaled to take encounters; so don't place encounters on the DM map. As others have said the DM map is just there for reference.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
April 8th, 2020, 15:28 #6
- Join Date
- Dec 2016
- Posts
- 28
Thank you all for the responses. Those were exactly the types of things I was hoping to learn and understand.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks