Thread: How do I ????? in Unity
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December 5th, 2020, 18:28 #271
Just export like anything else. See the video in this series for how to export to a module. https://www.fantasygrounds.com/forum...l-Video-Series
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 6th, 2020, 00:37 #272
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Thanks. So I have to load the table as module in every campaign I'd like to use it then? No way to just export for specific table import?
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December 6th, 2020, 00:58 #273
The only way to export from a campaign in FG is to a module, apart from characters which can be exported as an xml file. So, yes, if you want to use a table in multiple campaigns export to a module and open the module in the other campaigns.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 6th, 2020, 01:30 #274
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Thanks again. I will take a look at this, but having even more modules to load and organize can be quite daunting. Even more so with the module activation window using so much space (even with modules extension).
Turns out that converting something like Pathfinder weather tables from SRD web-sites to comma delimited input strings is quite easy. No manual typing and pasting into several campaigns works, too. So both approaches seem to work.
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December 6th, 2020, 01:43 #275My extensions for 3.5e and Pathfinder
Bug reports please here
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December 6th, 2020, 01:47 #276
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Good idea, thank you.
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December 6th, 2020, 02:09 #277
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December 6th, 2020, 03:28 #278
Export to a module from your development campaign.
Open module in your play campaign.
Copy table to campaign.
Close module.
Be aware copy is now independent from the module and development campaign copy, but you don't have to worry about how many modules you have open.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 6th, 2020, 09:13 #279
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By "copy table to campaign" I understand that I first create a copy of the table and then drag it into the uncategorized group? This seems to work at least.
Having a GM and maybe player module ready also sounds like a good idea to handle over multiple campaigns. I do worry a bit about module organization, because the Module Activation window is rather basic in function and easily gets filled over time. I already bought an extension to make it smaller in size, though.
PS: We could use an option to hide modules that are no longer needed/used. For example, I am not going to GM the "Fall of Plaguestone" adventure anytime soon again, but it still keeps being downloaded with updates and thus showing up in my module list.Last edited by Weissrolf; December 6th, 2020 at 09:44.
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December 6th, 2020, 11:12 #280
That's a piffling amount of modules
Use the search function to find what you are looking for rather than browsing through them.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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