DICE PACKS BUNDLE
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  1. #111
    If the NPC I'm attacking is already targeted by me (Ctrl+left click), is it not enough to add the needed damage dice and do the roll?

  2. #112
    Zacchaeus's Avatar
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    Quote Originally Posted by eriktedesco View Post
    If the NPC I'm attacking is already targeted by me (Ctrl+left click), is it not enough to add the needed damage dice and do the roll?
    I don’t understand the question. Can you expand on what you mean.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #113
    Quote Originally Posted by Zacchaeus View Post
    The only way to extend the reach is to adjust the reach in the Combat Tracker by changing the 5 to a 10.

    There are two ways to do extra damage (assuming that the extra damage is just extra dice of the same type as the spell being cast). The first is to create a new line for each possible variation (so 2d6 at level 1, 3d6 at level 2 or whatever). The second is instead of double clicking the damage; click on it and hold and then drag the damage dice. Right click to add more dice until you get the correct amount and then drop that onto the target either on the token or on the Combat Tracker.
    Sorry Zacchaeus, I was referring to this post.

  4. #114
    LordEntrails's Avatar
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    I'm still not sure what you're asking, but if I assume...

    To add additional damage to an attack, such as when you are upcasting a spell, or have a situation (hex, hunter's mark, etc) that does additional untyped damage and just want to add it, what I do is to roll the die/dice, drag the results to the modifier window, then roll the damage. FG will add that as the modifier to the roll.

    Just rolling a die even if you have something targets, FG doesn't know its damage (or healing) and therefore won't apply it as damage (in most (all?) rulesystems). But, you could just roll the d6, and then drag the results to the Wounds field on the CT and FG will assume it's damage. But, it will be untyped damage, if that matters.

    Did I guess right?

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  5. #115
    Reg's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    The only way to extend the reach is to adjust the reach in the Combat Tracker by changing the 5 to a 10.

    There are two ways to do extra damage (assuming that the extra damage is just extra dice of the same type as the spell being cast). The first is to create a new line for each possible variation (so 2d6 at level 1, 3d6 at level 2 or whatever). The second is instead of double clicking the damage; click on it and hold and then drag the damage dice. Right click to add more dice until you get the correct amount and then drop that onto the target either on the token or on the Combat Tracker.
    Okay, I can live with that .

    Its no different than when playing Face-to-Face

    Thanks.

    I'll stop trying to wrack my brains for a cunning coding fix

    Maybe a Zen master will attempt a work around for an extension of the future.

  6. #116

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    Actually, there is an extension to cast at a higher level. It is still an Alpha build, but you can check it out here:

    https://www.fantasygrounds.com/forum...a-Higher-Level

  7. #117
    Okay....been watching Philip's aka Zacchaeus' videos for the past few days, going through them one by one, and now I feel like an FGU God. (I'm not, but I'm WAY more capable than I was 72 hours ago.) Big thanks to Phil for doing these. Anyone new to FGU (I had no experience with FG before jumping in) I highly recommend them:

    https://www.youtube.com/c/Zacchaeus55/videos

    Just start at the back and work your way forward. Lots of things I didn't realize I could do in FGU and I learned I can. Customization here I come. Thank you, Zacchaeus!

  8. #118
    Zacchaeus's Avatar
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    Jolly good.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #119
    Reg's Avatar
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    SO how do I give control of an NPC to a player, with access to the character sheet and the token?

  10. #120
    Zacchaeus's Avatar
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    Quote Originally Posted by Reg View Post
    SO how do I give control of an NPC to a player, with access to the character sheet and the token?
    https://www.fantasygrounds.com/forum...176#post387176
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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